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Medical Ninja

Wounded shinobi cry out in pain on the field of battle. A ninja dressed in white begins to tend to their wounds, relieving them of their pain. An enemy slowly sneaks up behind the figure in white, readying a strike. Before they can, the figure quickly turns and jabs into the enemy’s chest, severing their pulmonary artery with their chakra. The Medical Ninja are the ultimate healers in the shinobi world, but their knowledge of the body and chakra control also makes them a deadly weapon.

Novice Healing

When you choose this specialization at 3rd level, your knowledge of jutsu expands, allowing you to select jutsu from the Medical Ninjutsu List (healing). You learn the Healing Hands Jutsu which you always have prepared, and it doesn’t count against your total prepared jutsu.

Additional Proficiencies

Additionally at 3rd level, you gain proficiency with the medicine skill. If you are already proficient in the skill, you add double your proficiency to it from now on.

Combative Biology

Starting at 6th level, your knowledge of the body becomes a great help to learn how to disable foes by touch. Your jutsu list expands once again. You now have access to the Medical Ninjutsu List (harming). You learn the Harming Hands Jutsu which you always have prepared, and it doesn’t count against your total prepared jutsu.

Lingering Restoration

Beginning at 11th level, whenever you heal a creature using a Medical Ninjutsu, you heal yourself with some of the lingering healing energy. You heal a number of hit points equal to 2+the number of chakra points you spent on the healing jutsu.

Strength of Body

At 17th level, you have learned how to push healing energy throughout your body to strengthen yourself. Your Strength and Constitution both increase by 4 to a maximum of 24.

Additionally, you are constantly passively healing your injuries without thought. You regain 1d6 hit points every 10 minutes. If you lose a body part, the missing part regrows and returns to full functionality after 1d6 + 1 days as long as you have at least 1 hit point during that period of time.