Feats
Additional Nature
You have developed an additional chakra nature. Select a chakra nature that you do not have out of the 5 basic chakra natures: Fire, Wind, Lightning, Earth, Water. You gain access to that nature’s jutsu list, and you learn 2 C-Rank Jutsu from that list. You can take this feat multiple times.
Battle Byakugan
Prerequisite: must be a member of the Hyuga Clan, must be a 4th level ninja
You have learned how to use your Byakugan to maximize your effectiveness using taijutsu. You gain the following benefits while your Byakugan are active:
You gain a +1 bonus to your unarmed attack rolls and damage rolls.
You gain a +2 bonus to your Armor class.
You only need to make 2 successful strikes to reduce a target's chakra points instead of 3.
Chakra Read
Prerequisite: A Dojutsu that allows you to see chakra (Such as the Byakugan, Sharingan, or Rinnegan)
You have the ability to discern information about a creature based on their chakra. While you have the ability to perceive chakra, you can spend 1 minute focusing on a creature within 60 feet of you. If you do, you can ask the DM three of the following questions, which they must answer truthfully:
How many Chakra points does the creature currently possess?
Does the creature currently have more, less, or equal hit points to me?
Does the creature have temporary chakra points?
What is the source of the temporary chakra points?
What is the creature's Strength score?
What is the creature’s Dexterity score?
What is the creature’s Constitution score?
What is the creature’s current Armor Class?
Does the creature have any damage resistances or immunities?
Does the creature have kekkei genkai?
Chakra Resilience
Your chakra network has become reinforced. Your chakra point maximum increases by 2. When you roll for initiative and have no chakra points remaining, you gain a number of chakra points equal to your constitution modifier. You can use this feature twice and regain all uses when you complete a long rest.
Checkmate
Prerequisite: must be a 4th level ninja
When you select this feat, you learn the Substitution jutsu from the General Skill/Natureless if you don’t know it already. You become very adept at avoiding danger by utilizing your substitution. When you cast Substitution, you can choose to cast it without expending chakra points. You can do so a number of times equal to your constitution modifier (minnimum of 1), and you regain all uses when you complete a short or long rest. Additionally, you gain an additional reaction in each round of combat which can only be used to cast the Substitution jutsu.
Close Combat Adept
You have become a skilled warrior with your fists and other ninja weapons :
Your martial arts die increases to 1d6.
You learn two Taijutsu techniques of C-Rank or lower. These jutsu are always considered prepared for you, and they do not count against your total jutsu prepared.
Select three melee weapons. You gain proficiency with those weapons, and they are considered ninja weapons for you.
Combat Caster
You have practiced casting jutsu in the midst of combat, learning techniques that grant you the following benefits:
You have advantage on Constitution saving throws that you make to maintain your concentration on a jutsu when you take damage.
You can perform the somatic components of jutsu even when you have weapons or a shield in one or both hands.
When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a jutsu at the creature, rather than making an opportunity attack. The jutsu must have a casting time of 1 action and must target only that creature.
Earth Caster
Prerequisite: Earth nature
You learn one D-rank jutsu from the Earth Style list. When you cast a ninjutsu on the Earth Style jutsu list, consult the following:
You gain a +2 bonus to your armor class until the end of your next turn as long as you have not received a bonus to your armor class from this feat this round. You can use this feature a number of times equal to your proficiency bonus, and you regain all uses when you complete a long rest.
When a creature fails a saving throw against the jutsu you cast, they take an additional 1d6 points of damage.
Elemental Lineage
Prerequisite: Special Release Background or access to a special release list
Your genetic traits allowing you to use techniques beyond a ninja's normal capabilities expands. You may select another special release ninjutsu list to learn jutsu from as long as you have both requisite chakra natures to use jutsu from that list. You learn two C or D-rank jutsu from that list.
You may take this feat up to three times, but must choose a list you do not already have access to.
Flame Caster
Prerequisite: Fire nature
You learn one D-rank jutsu from the Fire Style list. When you cast a ninjutsu on the Fire Style jutsu list, consult the following:
If the jutsu deals damage, you can re-roll one of the damage dice. You must use the new result.
When you cast the jutsu, you gain resistance to fire damage until the start of your next turn.
Focused Caster
Prerequisite: Wisdom 13 or higher
Your mental focus allows you to keep your cool in combat situations. When you make a concentration check to maintain concentration on a jutsu, you can choose to automatically succeed. You can do so a number of times equal to your proficiency bonus and regain all uses when you complete a long rest.
Jutsu Initiate
Prerequisite: must be 8th level
Your knowledge of jutsu expands as you develop your skills. You learn three C-Rank jutsu of your choice from any jutsu list available to you. You also learn one B-Rank jutsu from any jutsu list available, and you can cast that jutsu once before taking a long rest without expending chakra. These jutsu are always considered prepared and do not count against your total jutsu prepared.
Jutsu Sniper
You have learned techniques to enhance your attacks with certain kinds of jutsu, gaining the following benefits:
When you cast a jutsu that requires you to make an attack roll, the jutsu’s range is doubled.
Your ranged jutsu attacks ignore half cover and three-quarters cover.
You learn one D-Rank jutsu from a list available to you that requires an attack roll.
Jutsu Versatility
Select one Jutsu list that you do not have access to (excluding ninjutsu lists since they require chakra natures to use, and also excluding specific clan or background lists). You gain one C-Rank or lower jutsu from that list, and you can now select jutsu from the list when you level up. You can also be taught jutsu from that list, or learn jutsu from scrolls on that list. You can take this feat multiple times.
The following are the available jutsu lists that you can select:
Fuinjutsu (Seals)
Fuinjutsu (Curse Marks)
Kenjutsu
Medical (Healing)
Medical (Harming)
Puppetry Jutsu
Sensory Jutsu
Summoning
Lightning Caster
Prerequisite: Lightning nature
You learn one D-rank jutsu from the Lightning Style list. When you cast a ninjutsu on the Lightning Style jutsu list, consult the following:
If the jutsu requires an attack roll, you can choose to gain advantage on the roll. You can use this feature a number of times equal to your proficiency bonus and regain the ability to do so after you complete a long rest.
If a creature fails a saving throw against the jutsu, their movement speed is reduced by 10 feet.
Metajutsu Initiate
You gain some talent at manipulating your jutsu in ways generally limited only to Ninjutsu specialists. You learn two metajutsu options from the ninjutsu specialist archetype. You have 2 Ninjutsu points which you can use on your known metajutsu. You regain these Ninjutsu points when you complete a long rest. Whenever you attain an ability score increase from the Ninja class, you can replace one or both of these metajutsu options with another.
Minor Sharingan Skill
Prerequisite: You must possess a sharingan
You have honed your skill with the sharingan to have more precise skill with the ocular power. You gain the following benefits:
You can perfectly copy the handwriting of any creature if you observe them writing with your sharingan for a minimum of 1 minute.
You can read creature's lips while your sharingan is active.
By focusing your vision as an action, you can see with extreme detail up to 1 mile away.
When examining an object up close, you gain advantage on any wisdom or intelligence check made to discern information about it.
Ninja-Caster Slayer
You have practiced techniques in melee combat against ninja that focus on the use of jutsu, gaining the following benefits.
When a creature within 5 feet of you casts a jutsu, you can use your reaction to make a melee weapon attack against that creature.
When you damage a creature that is concentrating on a jutsu, that creature has disadvantage on the saving throw it makes to maintain its concentration.
You have advantage on saving throws against jutsu cast by creatures within 5 feet of you.
Ocular Genjutsu
Prerequisite: The Sharingan Dojutsu, 8th level or higher
You can push your Genjutsu techniques through your sharingan, enhancing its potency. You can spend 1 additional chakra point when you cast a Genjutsu to cast it through your eyes. When you do so, the technique does not require you to use Verbal or Somatic components. The DC of the Genjutsu is also increased by a number equal to the stage of sharingan you possess. If you attempt to use Ocular Genjutsu on a creature that has Sharingan active, the DC of the Genjutsu is not increased.
One Handed Casting
Through sharpening and perfecting your hand signs, you have developed the ability to cast jutsu with one hand. This new skill grants you the following features:
You can freely cast jutsu if you are grappling a creature.
You can cast jutsu even when wielding a weapon in one or both of your hands.
You can now cast two jutsu in one turn as long as one of the jutsu is of C-Rank or lower. ***Note: This does not mean you can cast any jutsu as a bonus action on your turn. Casting a jutsu usually follows the same rules as spellcasting. This feat allows you to cast a jutsu as a casting time of an action and an additional jutsu as a bonus action as long as one of the jutsu has a casting time of a bonus action.***
Seal Adept
Prerequisite: Intelligence 13 or higher
When considering your total sealing slots, you have a number equal to 4 + your constitution modifier. You learn 3 C-Rank or lower Sealing jutsu, but you do not gain access to the Sealing jutsu list as a whole.
Shuriken Expert
Prerequisite: 4th level character
You have mastered the use of thrown weapons. You gain the following benefits when wielding a weapon with the thrown property:
You deal an additional 2 points of damage when you hit a creature with a thrown weapon.
You do not suffer disadvantage on ranged attack rolls using a thrown weapon when attacking a prone target.
When you have advantage on an attack roll utilizing a thrown weapon, you can forgo advantage to deal an additional 1d8 points of weapon damage.
Supreme Dojutsu
Prerequisite: At least 1 Dojutsu technique, 12th level character
You have become unrivaled with your Dojutsu. If you have a Dojutsu technique that has a duration of 1 minute or longer that does not require concentration, you can spend an additional 2 chakra points when you cast it to empower the said technique. The duration of the Dojutsu becomes instantaneous. It ends only if you fall unconscious, become incapacitated, or if you choose to end the duration on your own volition.
Swift Dojutsu
Requires at least 1 Dojutsu technique
Through the repeated use of a Dojutsu, you have learned how to swiftly activate your abilities. You can activate your Byakugan or Sharingan as a bonus action instead of an action. Additionally, if your Dojutsu has techniques that cost an action to use, you can spend an additional 2 chakra points to cast that jutsu as a bonus action.
Water Caster
Prerequisite: Water nature
You learn one D-rank jutsu from the Water Style list. When you cast a ninjutsu on the Water Style jutsu list, consult the following:
You gain a number of temporary hit points equal to your proficiency bonus. You can do so twice and regain the ability to do so when you take a short or long rest.
If the jutsu deals damage, you can choose to move the target up to 5 feet away if the target is large or smaller
Weapon Master, Ninja
You have practiced extensively with a variety of weapons, gaining the following benefits:
Increase your Strength or Dexterity score by 1, to a maximum of 20.
You gain proficiency with four weapons of your choice. Each one must be a simple or a martial weapon. These weapons are considered ninja weapons for you.
You may select one of the above weapons to gain the benefit of its Weapon Mastery. You may change the weapon benefiting from this feature with one of those four weapons upon the completion of a long rest.
Wind Caster
Prerequisite: Wind nature
You learn one D-rank jutsu from the Wind Style list. When you cast a ninjutsu on the Wind Style jutsu list, consult the following:
A burst of wind causes ranged attack rolls to have disadvantage to hit you until the start of your next turn. You can use this feature twice and regain the ability to do so after you complete a short or long rest.
You gain immunity to the prone condition until the start of your next turn.
Legal
Disclaimer: Naruto and Boruto and all other affiliated properties are all owned by Masashi Kishimoto, Shueisha, Viz Media, Shonen Jump and all affiliated partners.
This work contains material that is copyright Masashi Kishimoto other authors. Such material is used with the intent of fan works and will not be distributed for profit
Naruto5e is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Feat List
Actor
Additional Nature
Alert
Athlete
Battle Byakugan
Chakra Read
Chakra Resilience
Charger
Checkmate
Chef
Close Combat Adept
Combat Caster
Crossbow Expert
Crusher
Defensive Duelist
Dungeon Delver
Durable
Earth Caster
Elemental Adept
Elemental Lineage
Fighting Initiate
Flame Caster
Focused Caster
Grappler
Great Weapon Master
Healer
Inspiring Leader
Jutsu Initiate
Jutsu Sniper
Jutsu Versatility
Keen Mind
Lightning Caster
Linguist
Lucky
Martial Adept
Metajutsu Initiate
Mobile
Mounted Combatant
Minor Sharingan Skill
Ninja-Caster Slayer
Observant
Ocular Genjutsu
One-Handed Casting
Piercer
Poisoner
Polearm Master
Quick Study
Resilient
Savage Attacker
Seal Adept
Sentinel
Sharpshooter
Shuriken Expert
Skill Expert
Skilled
Skulker
Slasher
Supreme Dojutsu
Swift Dojutsu
Tavern Brawler
Tough
Water Caster
Weapon Master, Ninja
Wind Caster
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