Hyuga Clan
Skills. Investigation, Perception
Tool Proficiencies. Gaming Set, Smith’s Tools
Equipment. A set of fine clothes, White robes of the Hyuga, 4 Shuriken (Darts), 2 Kunai (Dagger), A pouch containing 25 gp.
Feature: Kekkei Genkai
The Hyuga are born with the mighty Dojutsu known as the Byakugan. The Byakugan are not always active, but a Hyuga’s eyes are always gray though it does not hinder their sight. Hyuga are trained at a very young age to feel out and strike at their opponent's chakra points using the Gentle Fist. You gain access to the Hyuga Clan jutsu list. Additionally, whenever a Hyuga makes 3 successful unarmed attacks on a single target, that target loses 1 chakra point if the target has chakra points.
At 5th level, this increases to 2 chakra points. At 10th level, this increases to 3 chakra points. At 15th level, this increases to 4 chakra points.
You choose one chakra nature between Water or Wind.
Hyuga Clan Jutsu
C-Rank
Body Blow
C-Rank Taijutsu
Casting Time: 1 Action (considered an attack)
Range: melee range
Duration: Instantaneous
Chakra Point Cost: 1 point
Requirement: Must have active Byakugan
With a single strike, you send a creature sprawling away from you. Make a martial arts attack against a creature as an action. The creature takes 2d6 + your strength modifier in damage and they are pushed 10 feet away from you. This is considered a melee attack for the purposes of other abilities or effects.
B-Rank
Air Palm
B-Rank Ninjutsu
Casting Time: 1 Attack when the attack action is taken
Range: 30 feet
Duration: Instantaneous
Chakra Point Cost: 3 points
Requirement: Wind Nature
By thrusting your palms forward as if you were striking with your Gentle Fist, you release a powerful gust of wind that damages and shoves your opponents. When you take the attack action on your turn, you can use this jutsu in place of one of your attacks. Select a creature within 30 feet of you. Make a melee ninjutsu attack roll against the creature. If you hit, the creature takes 6d8 points of bludgeoning damage and is pushed 15 feet away from you.
A-Rank
8 Trigrams
A-Rank Taijutsu
Casting Time: 1 Action
Range: melee range
Duration: Varies
Chakra Point Cost: 3 points
Requirement: Must have active Byakugan
You strike forward at a creature with multiple attacks attempting to stop the flow of their chakra. Using your action, you make a martial arts attack against a creature. It takes 6d6 + your Strength modifier in bludgeoning damage. The creature cannot use chakra points or chakra related abilities for 1d4 rounds.
Rotation
A-Rank Taijutsu
Casting Time: 1 Reaction which you take when you are targeted by a melee or ranged attack
Range: Self
Duration: 1 turn
Chakra Point Cost: 3 points
Requirement: Must have active Byakugan
In order to defend yourself, you begin to rotate furiously in your space expelling chakra out of all your chakra points. The triggering attack does not land, and you suffer no damage. Your rotation lasts until the end of the current turn (not round).
S-Rank
8 Trigrams: 64 Palms
S-Rank Taijutsu
Casting Time: 1 Action
Range: melee range
Duration: 1 minute
Chakra Point Cost: 5 points
Requirement: Must have active Byakugan
You strike at a creature with rapid piercing blows. Using your action, you make a martial arts attack against a creature. If you hit, the target takes 16d6 + your Strength modifier in bludgeoning damage. The creature cannot use chakra points or chakra related abilities for 1 minute.
Perfect Rotation
S-Rank Taijutsu
Casting Time: 1 Reaction which you take when you are targeted by an effect that forces you to make a strength, dexterity, or constitution saving throw to avoid or lessen damage
Range: Self
Duration: Instantaneous
Chakra Point Cost: 5 points
Requirement: Must have active Byakugan, Must know Rotation
You’ve learned how to better apply your rotation to more effectively defend yourself. When you are targeted by an effect that forces you to make a strength, dexterity, or constitution saving throw to avoid or lessen damage, you can use your reaction to cast this jutsu. You automatically succeed on the saving throw, and if you would still suffer effects on a success you instead suffer no additional effects.
Legal
Disclaimer: Naruto and Boruto and all other affiliated properties are all owned by Masashi Kishimoto, Shueisha, Viz Media, Shonen Jump and all affiliated partners.
This work contains material that is copyright Masashi Kishimoto other authors. Such material is used with the intent of fan works and will not be distributed for profit
Naruto5e is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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