Hyuga Clan

Skills. Investigation, Perception

Tool Proficiencies. Gaming Set, Smith’s Tools

Equipment. A set of fine clothes, White robes of the Hyuga, 4 Shuriken (Darts), 2 Kunai (Dagger), A pouch containing 25 gp.

Feature: Kekkei Genkai

The Hyuga are born with the mighty Dojutsu known as the Byakugan. The Byakugan are not always active, but a Hyuga’s eyes are always gray though it does not hinder their sight. Hyuga are trained at a very young age to feel out and strike at their opponent's chakra points using the Gentle Fist. You gain access to the Hyuga Clan jutsu list. Additionally, whenever a Hyuga makes 3 successful unarmed attacks on a single target, that target loses 1 chakra point if the target has chakra points.

At 5th level, this increases to 2 chakra points. At 10th level, this increases to 3 chakra points. At 15th level, this increases to 4 chakra points.

You choose one chakra nature between Water or Wind.


Hyuga Clan Jutsu

C-Rank

Body Blow

C-Rank Taijutsu

Casting Time: 1 Action (considered an attack)

Range: melee range

Duration: Instantaneous

Chakra Point Cost: 1 point

Requirement: Must have active Byakugan

With a single strike, you send a creature sprawling away from you. Make a martial arts attack against a creature as an action. The creature takes 2d6 + your strength modifier in damage and they are pushed 10 feet away from you. This is considered a melee attack for the purposes of other abilities or effects.

B-Rank

Air Palm

B-Rank Ninjutsu

Casting Time: 1 Attack when the attack action is taken

Range: 30 feet

Duration: Instantaneous

Chakra Point Cost: 3 points

Requirement: Wind Nature

By thrusting your palms forward as if you were striking with your Gentle Fist, you release a powerful gust of wind that damages and shoves your opponents. When you take the attack action on your turn, you can use this jutsu in place of one of your attacks. Select a creature within 30 feet of you. Make a melee ninjutsu attack roll against the creature. If you hit, the creature takes 6d8 points of bludgeoning damage and is pushed 15 feet away from you.

A-Rank

8 Trigrams

A-Rank Taijutsu

Casting Time: 1 Action

Range: melee range

Duration: Varies

Chakra Point Cost: 3 points

Requirement: Must have active Byakugan

You strike forward at a creature with multiple attacks attempting to stop the flow of their chakra. Using your action, you make a martial arts attack against a creature. It takes 6d6 + your Strength modifier in bludgeoning damage. The creature cannot use chakra points or chakra related abilities for 1d4 rounds.

Rotation

A-Rank Taijutsu

Casting Time: 1 Reaction which you take when you are targeted by a melee or ranged attack

Range: Self

Duration: 1 turn

Chakra Point Cost: 3 points

Requirement: Must have active Byakugan

In order to defend yourself, you begin to rotate furiously in your space expelling chakra out of all your chakra points. The triggering attack does not land, and you suffer no damage. Your rotation lasts until the end of the current turn (not round).

S-Rank

8 Trigrams: 64 Palms

S-Rank Taijutsu

Casting Time: 1 Action

Range: melee range

Duration: 1 minute

Chakra Point Cost: 5 points

Requirement: Must have active Byakugan

You strike at a creature with rapid piercing blows. Using your action, you make a martial arts attack against a creature. If you hit, the target takes 16d6 + your Strength modifier in bludgeoning damage. The creature cannot use chakra points or chakra related abilities for 1 minute.

Perfect Rotation

S-Rank Taijutsu

Casting Time: 1 Reaction which you take when you are targeted by an effect that forces you to make a strength, dexterity, or constitution saving throw to avoid or lessen damage

Range: Self

Duration: Instantaneous

Chakra Point Cost: 5 points

Requirement: Must have active Byakugan, Must know Rotation

You’ve learned how to better apply your rotation to more effectively defend yourself. When you are targeted by an effect that forces you to make a strength, dexterity, or constitution saving throw to avoid or lessen damage, you can use your reaction to cast this jutsu. You automatically succeed on the saving throw, and if you would still suffer effects on a success you instead suffer no additional effects.



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