General Skill/Natureless

While often seen as simple, these techniques offer a ninja some of the most basic defensive and offensive options. General Skill/Natureless techniques uses your wisdom for the purposes of determining the Jutsu attack rolls and Jutsu Save DC.

D-Rank

Chakra Jump

D-Rank General Skill/Natureless

Casting Time: 1 Action

Range: Self

Duration: 1 Minute

Chakra Point Cost: 1 point

You cast the Jump spell on yourself. You do not need to prepare this jutsu in order to use it.

Clone

D-Rank General Skill/Natureless

Casting Time: 1 Action

Range: Self

Duration: 1 Minute

Chakra Point Cost: 0-2 points

You cast the Mirror Image spell, but you must spend 1 chakra point per image rather than starting with three images at the start. The first image you create costs 0 chakra. You can spend a maximum of 2 chakra points on this jutsu.

You cannot cast this jutsu if you have no chakra points remaining.

Manifest Aura

D-Rank General Skill/Natureless

Casting Time: 1 Action

Range: Self (see description)

Duration: Instantaneous

Chakra Point Cost: 0 points

You exude the sheer power of your chakra to your foes. The more chakra you have, the greater this jutsu’s effect.

  • 2-10 chakra points: Creatures within 5 feet of you must make a wisdom saving throw. On a failed save, a creature has disadvantage on attack rolls against you until the start of your next turn.

  • 11-20 chakra points: Creatures within 15 feet of you must make a wisdom saving throw. On a failed save, a creature becomes frightened of you until the start of your next turn.

  • 21-40 chakra points: Creatures within 15 feet of you must make a wisdom saving throw. On a failed save, a creature becomes frightened of you until the start of your next turn. At the start of the creature’s turn, it must use its movement to move as far away from you as it possibly can.

  • 41+ chakra points: Creatures within 30 feet of you must make a wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. At the start of the creature’s turn, it must use its movement to move as far away from you as it possibly can. The creature can repeat its saving throw at the end of each of your turns.

You do not need to prepare this jutsu in order to use it.

Substitution

D-Rank General Skill/Natureless

Casting Time: 1 Reaction which you take when you are hit by an attack

Range: Self

Duration: Instantaneous

Chakra Point Cost: 1 point

When you are hit by an attack, you can use this jutsu to attempt to avoid it. When you use this jutsu, add a +5 bonus to your armor class against the triggering attack. If this causes the attack to miss, you also teleport to a space within 10 feet of where you used your Substitution. There are more advanced forms of the Substitution technique that can be learned. Eventually, you could even apply a chakra nature to your Substitution.

Wall Walking

D-Rank General Skill/Natureless

Casting Time: 1 Action

Range: Self

Duration: 10 Minutes

Chakra Point Cost: 1 point

You cast the Spider Climb spell on yourself, but it only lasts for 10 minutes and does not require concentration. You do not need to prepare this jutsu in order to use it.

Water Walking

D-Rank General Skill/Natureless

Casting Time: 1 Action

Range: Self

Duration: 10 Minutes

Chakra Point Cost: 1 point

You can move across liquid surfaces for 10 minutes as if it were normal ground. You do not need to prepare this jutsu in order to use it.

C-Rank

Body Flicker

C-Rank General Skill/Natureless

Casting Time: 1 Action

Range: 500 feet

Duration: Instantaneous

Chakra Point Cost: 2 points

You cast the Dimension Door spell, however you cannot use it to bring another creature with you.

Chakra Strikes

C-Rank General Skill/Natureless

Casting Time: 1 Bonus Action

Range: Self

Duration: 1 Minute

Chakra Point Cost: 0 points

You infuse chakra into your fists, making your melee attacks stronger. You must use a bonus action to infuse your fists with chakra. For the next minute, you deal an additional 1 point of damage with your unarmed attacks. You can increase this damage by infusing more chakra.

Spending More Chakra. You can spend more chakra points to strengthen this jutsu. For every additional chakra point you spend past the original cost, add an additional 1 point damage to your unarmed attacks. You can spend a maximum of 5 chakra points on this jutsu.

Release

C-Rank General Skill/Natureless

Casting Time: 1 Action

Range: Touch

Duration: Instantaneous

Chakra Point Cost: 1 point

You attempt to free a creature that is trapped in a genjutsu. Using your action, you touch a creature under a genjutsu and infuse your chakra into their chakra system. The creature can immediately make another saving throw to break free from the genjutsu.

Trekking Flow

C-Rank General Skill/Natureless

Casting Time: 1 Minute

Range: Self

Duration: 8 hours

Chakra Point Cost: 4 points

By increasing the flow of chakra throughout your body, you can travel long distances faster with more stamina. When you travel at a slow pace, you move at 250 feet per minute, 3 miles per hour, 21 miles per day. When you travel at a normal pace, you move at 400 feet per minute, 4 miles per hour, and 30 miles per day. When you travel at a fast pace, you move at 500 feet per minute, 7 miles per hour, 51 miles per day. You have advantage on constitution saving throws caused by traveling (through Forced March for example).

B-Rank

Counter Ninjutsu

B-Rank General Skill/Natureless

Casting Time: 1 Reaction which you take when a creature within 60 feet of you casts a ninjutsu

Range: 60 feet

Duration: Instantaneous

Chakra Point Cost: See Description

You counter an incoming ninjutsu with ninjutsu of your own. As a reaction when a ninjutsu is cast within range that targets something other than self, you expel chakra of the same nature to prevent that jutsu from reaching its target. In order to do this, you must have access to the nature of the incoming jutsu. You must use an equal or greater amount of chakra used to cast the incoming jutsu to counter it. If you have a feature that can sense chakra, such as the Uchiha’s sharingan or the Hyuga’s byakugan, you know the exact amount of chakra points the target used on the jutsu. Otherwise, you have to guess the amount.

You can also counter a ninjutsu of one nature with the opposing nature. If you do so, the amount of chakra points you need to use to counter it properly are 1 lower.

Greater Release

B-Rank General Skill/Natureless

Casting Time: 1 Action

Range: 30 feet

Duration: Instantaneous

Chakra Point Cost: 3 points

You try to forcefully end a genjutsu affecting a creature within 30 feet of you. As an action, you make a jutsu ability check using your wisdom modifier with a DC equal to 10 + the amount of chakra points used to cast the genjutsu affecting the target.

Rapid Recovery

B-Rank General Skill/Natureless

Casting Time: 1 Minute

Range: Self

Duration: 10 minutes

Chakra Point Cost: 3 points

You push chakra throughout your body to assist in its recovery. You must meditate and focus inward while this jutsu is in effect, which leaves you incapacitated for its duration. You can end this jutsu on yourself early if you wish. If you complete the duration of this jutsu uninterpreted, you immediately gain the benefits of a short rest. You cannot benefit from this jutsu again until you take a long rest.

A-Rank

Enhanced Chakra Strikes

A-Rank General Skill/Natureless

Casting Time: 1 Action

Range: 5 feet

Duration: 1 Minute

Chakra Point Cost: 4 points

Requirement: You must know the Chakra Strikes jutsu

You infuse and maintain an incredible amount of chakra into your fists. For the next minute, your unarmed attack deals an additional 3d6 points of damage, and you deal double damage to objects and structures with your unarmed attacks.

Perfected Release

A-Rank General Skill/Natureless

Casting Time: 1 Action

Range: Touch

Duration: Instantaneous

Chakra Point Cost: 4 points

You touch a creature and end a Genjutsu affecting them. As an action, you end the effect of a Genjutsu on a creature you’re touching.

Perfected Substitution

A-Rank General Skill/Natureless

Casting Time: 1 Reaction which you take when you take any damage excluding psychic damage

Range: Touch

Duration: Instantaneous

Chakra Point Cost: 2 points

Requirement: Must know Substitution, must be taught

When you take damage from any source excluding psychic damage, you can use your reaction to instead take no damage and teleport to a space you can see within 30 feet of you. After you use this technique, you suffer 1 level of exhaustion.

Rasengan

A-Rank General Skill/Natureless

Casting Time: 1 Bonus Action

Range: Self

Duration: 1 Minute

Chakra Point Cost: 4 points

Requirement: This jutsu must be taught

You conjure a rotating sphere of chakra in the palm of your hand. This jutsu does not require somatic components. As a bonus action, you create this sphere of energy. When you make an unarmed attack while this jutsu is active, you can choose to do so using this sphere. When you do, make a melee ninjutsu attack roll. On a hit, a creature takes 6d12 points of force damage. Once you hit a creature with this jutsu, after 1 minute passes, or if you become incapacitated, the chakra fades.

This technique is considered a Ninjutsu for the purposes of determining resistances and immunities.

Shadow Clone

A-Rank General Skill/Natureless

Casting Time: 1 Action

Range: 5 feet

Duration: Concentration

Chakra Point Cost: 4 points

Requirement: This jutsu must be taught

As an action, you summon a perfect clone of yourself that can do anything you can. The clone shares your statistics, but it has 1 hit point. When it drops to 0 hit points, it bursts into harmless smoke that lightly obscures the area it was in until the end of the turn it was destroyed. The clone follows your commands, and it acts on your turn in initiative but directly after you complete your actions. If the clone uses a feature that requires the expenditure of chakra points, those points are deducted from your chakra points. This clone can use any jutsu that you know, though it cannot copy your kekkei genkai unless it is a ninjutsu. You must also maintain concentration on the shadow clone in order to keep its form.

Any items you have are also replicated by your shadow clone, though if any are magical they lack their magical properties. Any consumable items, like ninja tags or food pills are not replicated. When the shadow clone is dispersed, any objects created with it disappear as well.

S-Rank

Giant Rasengan

S-Rank General Skill/Natureless

Casting Time: 1 Bonus Action

Range: Self

Duration: 1 Minute

Chakra Point Cost: 5 points

Requirement: You must know the Rasengan jutsu

You conjure a massive Rasengan in your hand. This jutsu does not require somatic components. As a bonus action, you create a Rasengan in your hand. When you make an unarmed attack while this jutsu is active, you can choose to do so using this sphere. When you do, make a ninjutsu attack roll. On a hit, a creature takes 7d12 points of force damage.

You can continue to add more strength to the jutsu the longer it lasts. At the start of your turn while the sphere is active, it grows in size. Every time the sphere grows, it deals an additional 1d12 points of damage. Once you hit a creature with this jutsu, after 1 minute passes after you cast it, or if you become incapacitated, the chakra fades.

This technique is considered a Ninjutsu for the purposes of determining resistances and immunities.

Multi-Shadow Clone

S-Rank General Skill/Natureless

Casting Time: 1 Action

Range: 5 feet

Duration: Concentration

Chakra Point Cost: 10 points

Requirement: This jutsu must be taught

As an action, you summon multiple shadow clones. You conjure a number of clones equal to 1 + your constitution modifier. Each clone functions as a clone created by the Shadow Clone jutsu, but losing concentration on the jutsu causes them all to dissipate.

If there is not an available space within 5 feet of you that is open for a clone, the next available space may be used as long as there is a clone within 5 feet of that space.

Spending More Chakra. You can spend additional chakra points to conjure more clones. For each chakra point you spend past the base amount needed for the jutsu, you create one more clone. There is no limit to the amount of chakra you can use on this jutsu.


Legal

Disclaimer: Naruto and Boruto and all other affiliated properties are all owned by Masashi Kishimoto, Shueisha, Viz Media, Shonen Jump and all affiliated partners.

This work contains material that is copyright Masashi Kishimoto other authors. Such material is used with the intent of fan works and will not be distributed for profit

Naruto5e is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.