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Blade Specialist
A lone swordsman wanders across a raging battlefield. Several aggressive foes rapidly approach. With one swift strike, all the aggressors collapse. The swordsman continues to walk forward, sheathing their blade. In a world where people can breathe fire as a primary attack, many forget how useful a blade can be. Whether that blade is small and precise or broad and destructive, a blade specialist learns how to wield their weapons with the highest amount of skill.
Expanded Jutsu List
When you choose this specialization at 3rd level, you gain access to the Kenjutsu list when choosing a new jutsu. You also learn the Sharpness Kenjutsu which you always have prepared, and it doesn’t count against your total prepared jutsu.
Versatile Combatant
Additionally at 3rd level, you gain proficiency with the with all Simple and Martial melee weapons that deal slashing and piercing damage, and they are considered ninja weapons for you. You gain mastery properties of two additional kinds of weapons of your choice with which you have proficiency, such as Katana and Bo.
Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Kunai and Kama.
Fighting Style
Additionally at 3rd level, you choose a fighting style based on your favored style of combat.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Blade Weaving
Beginning at 6th level, you learn how to weave your jutsu in the midst of clashing blades. When you use your action to cast a jutsu, you can make one melee weapon attack with your weapon as a bonus action on your turn.
Reflexive Parry
Beginning at 11th level, your combat senses greatly increase. Once per turn when you are targeted by an attack, you can use your reflexive parry to do one of two things:
If the attacker is within the reach of your weapon, you can make one melee weapon attack against the creature.
If the attack would hit you, you can roll 1d10 + your dexterity or strength modifier (whichever is higher). You reduce the incoming damage by the amount you roll.
Multi-strike technique
At 17th level, your skills with a blade are unmatched. Whenever you take the attack action using a weapon, you can make an additional attack using that weapon. Additionally, your flurry of blows can use a weapon you are proficient with instead of unarmed strikes.
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