Wood Style Jutsu
(requires Earth and Water natures)
The power of life at their fingertips, ninja born with this bloodline trait can grow and manipulate trees. Ninjutsu techniques use your wisdom for the purposes of determining the Jutsu attack rolls and Jutsu Save DC.
D-Rank
Tree Spawn
D-Rank Ninjutsu
Casting Time: 1 Action
Range: 60 feet
Duration: Instantaneous
Chakra Point Cost: 1 point
You target an area of earth or uncut stone within 60 feet of you. A small tree that is 7 feet tall with a diameter of 2.5 feet springs forth from that spot. It remains there until it is removed by any source capable of removing a tree.
Wooden Wedge
D-Rank Ninjutsu
Casting Time: 1 Action
Range: 30 feet
Duration: Instantaneous
Chakra Point Cost: 0 points
You cause a sharpened wooden stake to burst from the ground, launching at a creature within range. As an action, target a creature within 30 feet of you. Make a ninjutsu attack roll against the target. If you hit, you deal 1d8 points of bludgeoning damage, and the target is knocked prone if it is medium or smaller.
You cannot cast this jutsu if you have no chakra points remaining.
C-Rank
Arboreal Armor
C-Rank Ninjutsu
Casting Time: 1 Action
Range: Self
Duration: Concentration, up to 10 minutes
Chakra Point Cost: 2 points
You create wooden armor around a creature you touch. The target gains a +2 bonus to its armor class, and it gains resistance to slashing and bludgeoning damage.
Grasping Roots
C-Rank Ninjutsu
Casting Time: 1 Action
Range: 90 feet
Duration: Concentration, up to 1 minute
Chakra Point Cost: 1 point
You conjure a number of lashing roots in an area to restrain your opponents. You cast the Entangle spell at 1st level.
Tracking Seed
C-Rank Ninjutsu
Casting Time: 1 Minute
Range: Self
Duration: 1 week
Chakra Point Cost: 1 point
You create seeds made from your chakra. You spend 1 minute casting this jutsu. Once you complete it, you create 3 seeds of your chakra in plant form. You always know the location of these seeds and can track them without issue.
You can spend more chakra when you cast the jutsu to increase the amount of seeds you create. For each additional chakra point you spend when you cast the jutsu, you create one more seed.
The seeds last for 1 week or until you cast the jutsu again.
Tree Growth
C-Rank Ninjutsu
Casting Time: 1 Action
Range: 60 feet
Duration: Instantaneous
Chakra Point Cost: 1 point
You rapidly increase the size of a tree utilizing your chakra. As an action, select a tree that you can see within range. The dimensions of that tree double. A tree can only be targeted by this jutsu once.
B-Rank
Domed Wall
B-Rank Ninjutsu
Casting Time: 1 Action
Range: Self
Duration: Concentration, up to 1 minute
Chakra Point Cost: 3 points
You create a dome of wood around you and anything close to you to protect you from harm. When you cast this jutsu, a wooden dome appears in a 15-foot radius sphere centered on you. The dome is solid and prevents anything from passing through. The dome is airtight, preventing potentially harmful gasses from entering the dome. The dome itself has 50 hit points. It is immune to poison and psychic damage, but it is vulnerable to fire damage. The dome crumbles into wooden shards when you lose concentration, when 1 minute passes, or when the dome’s hit points are reduced to 0.
Spending Additional Chakra. You can spend more chakra to increase the power of this jutsu. For every chakra point you spend past the original cost, the hit points of the dome increase by 10. You can spend a maximum of 8 chakra points on this jutsu.
Seizing Root
B-Rank Ninjutsu
Casting Time: 1 Bonus Action
Range: 30 feet
Duration: Concentration, up to 1 minute
Chakra Point Cost: 3 points
You cause a root to sprout from the ground. You cast the Grasping Vine spell at 4th level.
Tree Smash
B-Rank Ninjutsu
Casting Time: 1 Bonus Action
Range: 60 feet
Duration: 1 Minute
Chakra Point Cost: 3 points
You animate a tree, turning it into a powerful weapon. You target a tree with a diameter of at least 5 feet within range. As part of the bonus action you use to cast this jutsu, and as a bonus action on future turns, you can make the tree lash out at a creature within 30 feet of it. Make a ninjutsu attack roll against that creature. If you hit, the tree deals 4d10 points of bludgeoning damage. The tree remains active in this way for 1 minute.
You can have more trees active in this way, though you can have only one of them attack using a bonus action. The number of trees you can animate at one time is equal to your ninjutsu casting ability modifier.
A-Rank
Wood Style Clone
A-Rank Ninjutsu
Casting Time: 1 Action
Range: 5 feet
Duration: Concentration, up to 10 Minutes
Chakra Point Cost: 4 points
You create a solid clone of yourself capable of interacting with the world around it. The clone looks like you and shares your statistics, however it has a number of hit points equal to half your hit point maximum (rounded down). If the clone uses a feature that requires the expenditure of chakra points, those points are ducted from your chakra points. The wood clone can use ninjutsu, but only if it is a wood style technique. When the clone is reduced to 0 hit points, its body becomes rigid as it reverts into a still wooden statue.
Spending Additional Chakra. You can spend more chakra to increase the power of this jutsu. For every 6 chakra points you spend past the original cost, you create 1 additional clone. You can spend a maximum of 24 chakra points on this jutsu.
S-Rank
Pillar Gates
S-Rank Ninjutsu
Casting Time: 1 Action
Range: 150 feet
Duration: Concentration, up to 1 minute
Chakra Point Cost: 8 points
You conjure a massive gate of red wood and drop it on a creature within range. A creature targeted by this jutsu must make a strength saving throw. A tailed beast targeted by the jutsu makes this save at disadvantage with a -5 penalty. A creature takes 10d12 bludgeoning damage and is restrained on a failed save. They can repeat their save using an action to attempt to break free. A creature that succeeds on their initial save takes half damage and is not restrained.
Spending Additional Chakra. You can spend more chakra to increase the power of this jutsu. For each chakra point you spend past the original cost, you create 1 additional additional gate to target another creature with. You can spend a maximum of 18 chakra points on this jutsu.
Wood Dragon
S-Rank Ninjutsu
Casting Time: 1 Action
Range: Self (100-foot line)
Duration: 1 Minute
Chakra Point Cost: 5 points
You conjure a dragon of wood that can tear through terrain and restrain creatures. You cast this jutsu as an action. A large dragon of wood travels in a 100-foot long, 10-foot wide line. Creatures in that area must make a dexterity saving throw. A creature takes 15d10 bludgeoning damage on a failed save, or half as much on a successful one.
If the dragon crosses the path of a gargantuan creature, it stops at the point it would impact with that creature. In addition to the dexterity saving throw, that target must make a strength saving throw. The creature becomes restrained if it fails the save as the dragon coils around it. The creature can repeat their save at the end of their turn to break free. The dragon disperses when the creature successfully makes its save or after 1 minute has passed.
Tailed beasts targeted by this jutsu have disadvantage on their saves to resist its effects.
Wood Golem
S-Rank Ninjutsu
Casting Time: 1 Action
Range: Self
Duration: Concentration, up to 10 Minutes
Chakra Point Cost: 10 points
You create a large animated golem of wood that you control. The golem has the following statistics (See Statistics), but it adds your proficiency bonus to its damage rolls. You mentally command the golem on your turn (no action required), and it acts after your turn in initiative. The golem remains for as long as you maintain concentration, until 10 minutes pass, or until it reaches 0 hit points.
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