Training

Training is a common way to spend some downtime. Training is an optional rule that is available as a potential downtime activity. Training takes 1 day to perform. You must make a DC 10 ability check. You choose the ability that you are rolling with. If you succeed, you gain 1 inspiration point. If you fail, you gain 1 level of exhaustion. You can only have 1 inspiration point at a time from this ability.

Intense Training:

Intense Training can be performed over the period of 1 week. You must make a DC 15 ability check with an ability of your choice. If you succeed, you have advantage on all ability checks with that particular ability for 1 week. If you fail, you have disadvantage on ability checks with the chosen ability for 1 week.

Extreme Training:

Extreme Training can be performed over the period of 1 week. You must make a DC 20 ability check with an ability of your choice. If you succeed, you gain a +2 to your ability score with the ability you chose to roll with for 1 week. If you fail, you take a -2 penalty to your ability score for 1 week.


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