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Tactician Specialization

A Ninja rushes through a narrow valley. Kunai and shuriken go flying over their heads as rival shinobi attempt to strike them down. The Ninja is calm however, even when they hit a dead end. The enemy shinobi slowly move in, but the Ninja just smiles as they do. The Ninja has already won. The area around the ninja bursts into flame and rubble. The paper bombs that they set days ago in preparation for this go off without an issue.

Tactical Surge

When you choose this specialization at 3rd level, you gain flashes of brilliance that can assist you in many ways. When you make an attack roll, ability check, or saving throw, you can use this ability to gain advantage on the roll. You can use this feature a number of times equal to 1 + your intelligence modifier, regaining all uses when you finish a long rest.

Master Plan

When you choose this specialization at 3rd level, you have an affinity for making detailed and precise plans. You and up to 5 willing creatures may be affected by this feature. You must spend 10 minutes going over a plan for an upcoming scenario. You must be aware of the upcoming event, and you must have a rough idea of what the terrain will be like. Roll a number of d20 equal to your intelligence modifier. Make note of what you roll, keeping the numbers separate. This is your Plan Pool.

If you enter the scenario that you had used this feature for within 24 hours of making the plan, you and any creature involved in the planning process may use one of the d20 rolls that were rolled during the planning process instead of rolling a d20 during that scenario. You can also use the Plan Pool dice to replace the roll of an enemy creature, but only you can do so. In either case, you must decide to use a roll from the Plan Poll before the target rolls.

You may only have one Master Plan active at a time. If you have a Master Plan active and you use this feature again, the new Master Plan replaces the old one. You must roll a new Plan Pool if you make a new Master Plan.

Tactical Advice

Beginning at 6th level, you provide helpful advice to yourself and those around you while in combat. You and any creature within 10 feet of you gain a bonus to their saving throws equal to your intelligence modifier.

Strike Reading

At 11th level, you become particularly skilled at focusing on and reading your opponents attacks. You can take the dodge action as a bonus action. Additionally, whenever you take the dodge action, you add half of your intelligence (rounded down) to your armor class until the start of your next turn.

Shared Genius

At 17th level, you become so tactically precise that your genius literally rubs off on others. You can use your Tactical Surge on a creature within 60 feet of you, no action required.

Additionally, your Tactical Surge regains its uses on a short or long rest instead of only a long rest.