Summoning Jutsu

Summoning Jutsu are considered a subtype of Ninjutsu and use your wisdom to determine the attack rolls and saving throws for the techniques.

In order to take summoning jutsu techniques, you must make a contract in blood with a creature or creatures. Once you do so, you learn one of the summoning techniques associated with the animal determined by the GM. You can now select jutsu from the summoning jutsu list.

Contracts 

The following are the beasts you can make contracts with. After you make a contract with a beast, you can select jutsu from the General Summoning Technique list and the list with your associated beast. Pay attention to the requirements for the jutsu as some are limited by the creature you have made a contract with. 

Toad Summoning 

Summon Lesser Toad

C-Rank Summoning Jutsu  

Casting Time: 1 Action

Range: 5 feet  

Duration: Instantaneous  

Chakra Point Cost:  2 points

As an action, you slam your hand on the ground conjuring a toad within 5 feet of you. The toad uses the Lesser Toad stat block. When the toad acts in combat, it rolls its own initiative. It acts on its own volition, but if it considers you an ally, it will most likely listen to your requests. If you are familiar with a particular lesser toad, you can summon them using this technique. Otherwise it is a random toad using either the Kenjutsu, Fire Style, or Water Style toad. The toad can reverse-summon itself as an action if it wishes to return to its home, or if it is reduced to 0 hit points it automatically returns.  

Summon Toad

B-Rank Summoning Jutsu  

Casting Time: 1 Action

Range: 5 feet  

Duration: Instantaneous  

Chakra Point Cost:  3 points

As an action, you slam your hand on the ground conjuring a toad within 5 feet of you. The toad uses the Toad stat block. When the toad acts in combat, it rolls its own initiative. It acts on its own volition, but if it considers you an ally, it will most likely listen to your requests. If you are familiar with a particular lesser toad, you can summon them using this technique. Otherwise it is a random toad using either the Armored, Fire Style, or Water Style toad. The toad can reverse-summon itself as an action if it wishes to return to its home, or if it is reduced to 0 hit points it automatically returns. 

Summon Greater Toad

A-Rank Summoning Jutsu  

Casting Time: 1 Action

Range: 5 feet  

Duration: Instantaneous  

Chakra Point Cost: 4 points

As an action, you slam your hand on the ground conjuring a toad within 5 feet of you. The toad uses the Greater Toad stat block. When the toad acts in combat, it rolls its own initiative. It acts on its own volition, but if it considers you an ally, it will most likely listen to your requests. If you are familiar with a particular lesser toad, you can summon them using this technique. Otherwise it is a random toad using either the Kenjutsu, Fire Style, or Water Style toad. The toad can reverse-summon itself as an action if it wishes to return to its home, or if it is reduced to 0 hit points it automatically returns. 

Snake Summoning

Summon Lesser Snake

C-Rank Summoning Jutsu  

Casting Time: 1 Action

Range: 5 feet  

Duration: Instantaneous  

Chakra Point Cost:  2 points

As an action, you slam your hand on the ground conjuring a snake within 5 feet of you. The snake uses the Lesser Snake stat block. When the snake acts in combat, it rolls its own initiative. It acts on its own volition, but if it considers you an ally, it will most likely listen to your requests. If you are familiar with a particular lesser snake, you can summon them using this technique. Otherwise it is a random snake using either the Venomous or Constrictor snake. The snake can reverse-summon itself as an action if it wishes to return to its home, or if it is reduced to 0 hit points it automatically returns. 

  

Summon Snake

B-Rank Summoning Jutsu  

Casting Time: 1 Action

Range: 5 feet  

Duration: Instantaneous  

Chakra Point Cost:  3 points

As an action, you slam your hand on the ground conjuring a snake within 5 feet of you. The snake uses the Snake stat block. When the snake acts in combat, it rolls its own initiative. It acts on its own volition, but if it considers you an ally, it will most likely listen to your requests. If you are familiar with a particular lesser snake, you can summon them using this technique. Otherwise it is a random snake using either the Venomous or Constrictor snake. The snake can reverse-summon itself as an action if it wishes to return to its home, or if it is reduced to 0 hit points it automatically returns.

 

Summon Greater Snake

A-Rank Summoning Jutsu  

Casting Time: 1 Action

Range: 5 feet  

Duration: Instantaneous  

Chakra Point Cost:  4 points

As an action, you slam your hand on the ground conjuring a snake within 5 feet of you. The snake uses the Greater Snake stat block. When the snake acts in combat, it rolls its own initiative. It acts on its own volition, but if it considers you an ally, it will most likely listen to your requests. If you are familiar with a particular lesser snake, you can summon them using this technique. Otherwise it is a random snake using either the Venomous or Constrictor snake. The snake can reverse-summon itself as an action if it wishes to return to its home, or if it is reduced to 0 hit points it automatically returns. 

Slug Summoning

Summon Lady Katsuyu, the Great Slug

A-Rank Summoning Jutsu  

Casting Time: 1 Action

Range: 5 feet  

Duration: Instantaneous  

Chakra Point Cost:  4 points

As an action, you slam your hand on the ground conjuring Lady Katsuyu, the Great Slug within 5 feet of you. She uses the Lady Katsuyu, The Great Slug stat block. When the Lady Katsuyu acts in combat, it rolls its own initiative. It acts on its own volition, but if it considers you an ally, it will most likely listen to your requests. The Lady Katsuyu can reverse-summon itself as an action if it wishes to return to its home, or if it is reduced to 0 hit points it automatically returns. 

General Summoning Techniques 

C-Rank

Courier Summon 

C-Rank Summoning Jutsu  

Casting Time: 1 Minute 

Range: 5 feet  

Duration: Instantaneous  

Chakra Point Cost:  1 point

You summon a small but fast beast that delivers a message to someone you know. You write a message on a small or smaller scroll and give it to a small beast you summon. You must be familiar with the person who the message is to be delivered to, and you must know that creature’s approximate location. The beast will deliver the message as quickly as possible. It travels at a speed of 70 miles per day, and it does not need to rest or make constitution checks to avoid exhaustion. If the beast arrives at the general location and the recipient of the message is not present, it will leave the message in a secure location for them to find. If there is no such location, the beast automatically reverse-summons itself to your location to tell you that information and returns your undelivered message. 

Sensory Link  

C-Rank Summoning Jutsu 

Casting Time: 1 Action 

Range: Touch 

Duration: Concentration, up to 1 hour  

Chakra Point Cost:  1 point

You link a summoned beast with your chakra allowing you to perceive through their senses. You cast the Beast Sense spell at 1st level on a creature you have summoned. 

Shark Bubble 

C-Rank Ninjutsu 

Casting Time: special (part of casting a summoning jutsu that summons a shark)

Range: touch

Duration: 10 minutes 

Chakra Point Cost:  1 point 

Requirement: You must have a contract with the Sharks, and you must have the Water nature. 

When you summon a shark, you conjure a mobile sphere of water that surrounds it allowing it to survive outside of water. When you cast a shark summoning technique that conjures a shark, you can cast this jutsu as part of that same action. For the duration of the jutsu, the shark gains a fly speed equal to its walking speed, and it loses its water breathing feature. 

Slug Spray 

C-Rank Medical Ninjutsu

Casting Time: 1 Action 

Range: Self (30-foot cone)

Duration: Instantaneous 

Chakra Point Cost:  2 points 

Requirement: You must have a contract with the Slugs, and you must have access to the medical ninjutsu list. 

A spray of restorative slime bursts from you. Creatures within a 30-foot cone emanating from you heal 2d8 hit points, and gain a number of temporary hit points equal to half the hit points they gained from this technique. 

Summon Hunter Shark

C-Rank Summoning Jutsu  

Casting Time: 1 Action

Range: 5 feet  

Duration: Instantaneous  

Chakra Point Cost:  2 points

Requirement: You must have a contract with the Sharks

You summon a shark with ferocious intent. You conjure a Hunter Shark. If the shark is summoned into combat, roll a separate initiative for it. It obeys your verbal commands. If you cannot give it a command, it defends itself to the best of its ability. The shark remains summoned until it wishes to leave, until you dismiss it as an action, or until it is reduced to 0 hit points.   

Toad Oil Stream 

C-Rank Ninjutsu 

Casting Time: 1 Action 

Range: Self (30-foot line)

Duration: 1 Minute 

Chakra Point Cost:  1 point 

Requirement: You must have a contract with the Toads, and you must have the Earth nature. 

You spew a volley of highly flammable liquid from your mouth. Creatures in a 30-foot long, 5-foot wide line emanating from you must make dexterity saving throws. On a failed save, a creature is covered in the toad oil. When a creature covered in this oil takes fire damage, they take an additional 2d12 points of fire damage. The oil remains until a target takes fire damage or until 1 minute passes. 

B-Rank

Empowered Summon 

B-Rank Summoning Jutsu  

Casting Time: Part of the same action you take when you summon a creature using a jutsu 

Range: Self

Duration: Instantaneous 

Chakra Point Cost:  3 points  

When you summon a creature, you infuse it with your chakra to make it stronger. The summoned creature gains the following benefits: 

  • It gains a number of temporary hit points equal to your level + your wisdom modifier 

  • It adds your proficiency bonus to its saving throws, ability checks, attack rolls, and damage rolls

This jutsu ends when the summoned beast returns to its home.

Formation of Ten-Thousand Snakes

B-Rank Summoning Jutsu  

Casting Time: 1 Action

Range: 30 feet

Duration: Concentration, up to 1 hour 

Chakra Point Cost:  3 points  

Requirement: You must have a contract with the Snakes

You summon thousands of snakes that you have complete control over. You summon five swarms of poisonous snakes  within range that act directly after you on your turn in initiative. You can mentally command them (no action required). The swarms disappear when you lose concentration, when 1 hour passes, or a swarm vanishes when it is reduced to 0 hit points. 

Summon Beastial Serpent 

B-Rank Summoning Jutsu  

Casting Time: 1 Action

Range: 30 feet

Duration: Concentration, up to 1 hour 

Chakra Point Cost:  3 points  

Requirement: You must have a contract with the Snakes

You summon a primal snake that you have complete control over. You summon a giant constrictor snake within range that acts directly after you on your turn in initiative. You can mentally command the snake (no action required). The snake disappears when you lose concentration, when 1 hour passes, or when it is reduced to 0 hit points. 

Spending additional chakra. You can spend additional chakra when you cast this jutsu to make it stronger. For every 3 chakra points you spend past the original cost, you summon an additional giant constrictor snake. You can spend a maximum of 15 chakra points on this jutsu. 

Summon Giant Shark

B-Rank Summoning Jutsu  

Casting Time: 1 Action

Range: 5 feet  

Duration: Instantaneous  

Chakra Point Cost:  3 points

Requirement: You must have a contract with the Sharks

You summon an enormous monstrous shark. You conjure a Giant Shark. If the shark is summoned into combat, roll a separate initiative for it. It obeys your verbal commands. If you cannot give it a command, it defends itself to the best of its ability. The shark remains summoned until it wishes to leave, until you dismiss it as an action, or until it is reduced to 0 hit points.   

Toad Oil Bomb 

B-Rank Ninjutsu 

Casting Time: 1 Action 

Range: 120 feet

Duration: Instantaneous 

Chakra Point Cost:  3 point 

Requirement: You must have a contract with the Toads, and you must have the Earth and Fire natures. 

You spit out a volley of searing toad oil at your foes. You exude 5 spheres of burning liquid. Make a ranged ninjutsu attack roll for each sphere. A sphere deals 2d8 points of fire damage, and it sets a creature on fire. A creature that is hit by one of these spheres takes 1d8 points of fire damage at the start of each of its turns. It can put itself out through any means that would extinguish flames, by using an action to pat out the flames, or after 1 minute passes. A creature hit by multiple spheres takes 1d8 points of fire damage at the start of its turn for each sphere that hits it. 

A-Rank

Healing Relay 

A-Rank Summoning Jutsu  

Casting Time: 1 Action

Range: Self (60-foot radius sphere)

Duration: Concentration, Up to 1 Hour

Chakra Point Cost:  2 points  

Requirement: You must have a contract with the Slugs

You summon multiple tiny aspects of Lady Katsuyu which cling to allied creatures periodically healing them. When you cast this jutsu, any willing creature within 60 feet has a tiny Lady Katsuyu summoned onto their shoulder. You can use a bonus action on your turn to spend 1 chakra point healing all creatures affected by this jutsu for 2d6 hit points. The Katsuyu can relay information to other Katsuyu, and as such can form an effective way to communicate for those affected by the jutsu.

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