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Sensory Specialist

One shinobi sits alone, appearing to be in meditation. They sit, focusing on the minds of allied shinobi, connecting all of their chakra. The shinobi has created a connection to all of them, allowing them to communicate with one another without speaking out loud. All while maintaining this connection, the shinobi has located the enemy that they seek, all without moving a muscle. Sensory ninja are considered to be one of the most important ninja in any conflict. With their ability to track combined with their overall battlefield awareness, there is no hiding from an enemy sensory ninja.

Chakra Sense

When you select this specialization at 3rd level, you gain access to the Sensory Jutsu list. You can also perceive the build up of potentially harmful jutsu. You can choose to gain advantage on a saving throw against a Ninjutsu, Dojutsu, or Genjutsu as long as you can see its source. You can use this feature a number of times equal to your wisdom modifier (minimum of 1), and you regain all uses when you complete a long rest.

Improved Senses

Additionally at 3rd level, your overall senses have improved to assist you in detecting danger. You gain proficiency in the perception skill. If you already have proficiency in the skill, you add double your proficiency to perception checks from now on. Your primary senses have become sensitive to chakra as well. You can smell, hear, and even taste a palpable release of chakra.

Mental Connection

Starting at 6th level, you can link multiple creatures' minds together allowing you all to communicate. In order to activate this ability, you must spend 3 chakra points. You forge a telepathic link among up to eight willing creatures of your choice, psychically linking each creature to all the others for one hour. Creatures with Intelligence scores of 2 or less aren't affected by this feature.

For the next hour, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can't extend to other planes of existence.

Combat Sensory

Beginning at 11th level, your battlefield awareness greatly improves. Due to your extensive sensory training, your reaction time has become lightning fast. Each turn, you can take multiple reactions. You can take a number of additional reactions equal to your dexterity modifier (minimum of 1). Once you use your first reaction on your turn, you can take another if prompted, however you must spend 2 chakra points to do so.

Distant Tracing

Additionally at 11th level, you learn how to send your chakra out from your body to detect creatures capable of using chakra. You must spend 10 minutes preparing this technique, and you must spend 4 chakra points at the beginning of the preparation. If you are searching for creatures in general, you learn the amount and approximate location of those creatures if they are within 20 miles of you. If you are searching for a specific creature, you make a wisdom (perception) check to locate them. If you are familiar with the creature’s chakra, you have advantage on the perception check. The creature you are looking for must be within 50 miles of you in order for you to locate them. The DC you must meet to locate the creature is equal to the target’s passive stealth score.

Combative Mind Link

At 17th level, your mental connection with others creates a powerful defense when you are close to each other. When you use your Mental Connection feature or a different Sensory jutsu to link the minds of creatures together, you and the creatures gain several benefits as long as you remain within 60 feet of each other. Each creature affected in that range gains a +1 bonus to their dexterity saving throws for each creature present. Each creature also gets a +2 bonus to their armor class as long as there are at least 2 creatures benefiting from this ability. As long as one creature within the area is not under a genjutsu, they can use their action on their turn to free a creature from a genjutsu.