Fuinjutsu: Seals

Fuinjutsu uses your intelligence for the purposes of determining the Jutsu attack rolls and Jutsu Save DC. Permanent seals that take up sealing slots can only be placed on willing creatures.

A seal can be removed by the caster of the jutsu over the period of a short rest or through the use of the Remove Seal jutsu.

Sealing Jutsu Slots

Any living creature capable of using chakra can bear a number of beneficial seals. However, every creature has its limit. A creature has a number of sealing slots equal to 1 + their constitution modifier (minimum of 1). A ninja that chooses the Sealing Specialty has their sealing slots increased to ½ their ninja level (rounded up) + their constitution modifier. Some sealing jutsu take up more than one sealing slot. It is important to keep track of which Fuinjutsu take up the most slots. If a Fuinjutsu is applied to a creature that has their sealing slots full, the Fuinijutsu does not take effect on that creature until a seal or seals are removed to make available slots.

D-Rank

Storage Seal

D-Rank Fuinjutsu

Casting Time: 1 Minute

Range: Touch

Duration: Instantaneous

Chakra Point Cost: 1 point
Sealing Slots: 1 Slot

This seal can be placed into a scroll or on a portion of a willing creature’s body. It takes 1 minute to seal and unseal an object(s) stored in this sealing jutsu. This seal can hold up to 50 lbs. of material.

Weapon Seal

D-Rank Fuinjutsu

Casting Time: 1 Action

Range: Touch

Duration: Instantaneous

Chakra Point Cost: 1 point
Sealing Slots: 1 Slot

As an action you seal a weapon into a scroll or on a portion of a willing creature's body. You or the creature you target can unseal the weapon as an action. The weapon can then be re-sealed by you or the creature by spending a chakra point.

C-Rank

Accelerated Weapon Seal

C-Rank Fuinjutsu

Casting Time: 1 Action

Range: 100 feet

Duration: Instantaneous

Chakra Point Cost: 1 point
Requirement: You must have the Weapon Seal placed on your body or in a scroll

With a ranged weapon sealed by the weapon seal jutsu, you can activate this jutsu as an action. The weapon comes flying out of the seal at a high velocity. Make a ranged Fuinjutsu attack roll. If you hit, the weapon deals its normal damage + 1d10. You can have a tag (or tags) placed on the weapon which activates as if you had thrown the weapon.

Destruction Pattern

C-Rank Fuinjutsu

Casting Time: Part of a melee attack

Range: Touch

Duration: Concentration, up to 1 Hour

Chakra Point Cost: 2 points

You can cast this jutsu when you make a successful melee attack against an opponent. As an action, you can activate the seal causing it to detonate. A burst of flame emanates from the creature in a 10 foot radius. All creatures excluding the target must make a dexterity saving throw. On a failure, they take 2d12 fire damage. On a success, they take half damage. The creature on which the seal is placed makes the save at disadvantage. You can detonate this seal at any time within 1 hour of casting the jutsu, as long as they are on the same plane as you, and as long as you maintain concentration on the jutsu.

Infirming Seal

C-Rank Fuinjutsu

Casting Time: 1 Action

Range: 30 feet

Duration: 1 Minute

Chakra Point Cost: 2 points

You attempt to weaken an enemy's attacks. As an action, select a creature within range. You throw a specialized seal at them forcing them to make a constitution saving throw. On a failed save, when that creature deals damage using their dexterity or strength score, they deal half damage with the attack. The target can attempt the save at the end of their turn each round that this effect persists. This effect lasts for 1 minute.

Paralyzing Seal

C-Rank Fuinjutsu

Casting Time: 1 Action

Range: Touch

Duration: Concentration, up to 1 Minute

Chakra Point Cost: 1 point

You reach out and touch a creature wrapping their body in your sealing chakra. You cast the Hold Person spell at 2nd level, however it is cast with the range of touch.

Portable Barrier Seal

C-Rank Fuinjutsu

Casting Time: 1 Action

Range: 60 feet

Duration: Instantaneous

Chakra Point Cost: 1 point

You throw a special sealing tag at a creature within range which provides them a defensive barrier of chakra. The target of this jutsu gains a number of temporary hit points equal to 1d8 + your intelligence modifier.

Reactive Burst

C-Rank Fuinjutsu

Casting Time: 1 Reaction which you take in response to being damaged by a creature within 60 feet of you that you can see

Range: 60 feet

Duration: Instantaneous

Chakra Point Cost: 1 point

You toss a number of fire paper bombs at an opponent in reaction to their assault. You cast the Hellish Rebuke spell at 2nd level.

Shuriken Wrist Storage

C-Rank Fuinjutsu

Casting Time: 1 Hour

Range: Touch

Duration: Instantaneous

Chakra Point Cost: 2 points
Sealing Slots: 1 Slot

You create seals on your wrist that can easily store shuriken. You can store up to 50 shuriken in one of these seals. As part of an attack with a shuriken, you can summon one of your stored shuriken within this seal. If you cast a Shurikenjutsu that requires ammunition, you can summon the shuriken from the seal as part of the casting of the Shurikenjutsu. You can “re-load” more shuriken into the seal over the period of a short rest.

Storage Seal, Greater

C-Rank Fuinjutsu

Casting Time: 1 Minute

Range: Touch

Duration: Instantaneous

Chakra Point Cost: 2 points
Sealing Slots: 1 Slot

This seal can be placed into a scroll or on a portion of a willing creature’s body. It takes 1 minute to seal and unseal an object(s) stored in this sealing jutsu. This seal can hold up to 150 lbs. of material.

Tracker Seal

C-Rank Fuinjutsu

Casting Time: 1 Bonus Action

Range: 60 feet

Duration: Concentration, up to 1 Hour

Chakra Point Cost: 1 point

You mark a target with a potent seal that allows you to track a creature's movement. You know the location of the creature as long as they are on the same plane of existence as you, you cannot be surprised by the target, and the target does not gain any benefits from being invisible if they attack you. Additionally, whenever you damage the target with an attack or a jutsu, the target takes an additional 1d6 psychic damage.

Weapon Enhancement

C-Rank Fuinjutsu

Casting Time: 1 Bonus Action

Range: Touch

Duration: 1 Hour

Chakra Point Cost: 1 point

You place a seal onto a non magical weapon to enhance its power. You cast the Magic Weapon spell at 2nd level without requiring concentration.

B-Rank

Chakra Draining Seal

B-Rank Fuinjutsu

Casting Time: 1 Action

Range: Touch

Duration: Instantaneous

Chakra Point Cost: 3 points

You attempt to sap away the chakra of a creature. As an action, make a melee Fuinjutsu attack roll. The creature loses 2d8 chakra points if you hit.

Remove Seal

B-Rank Fuinjutsu

Casting Time: 1 Minute

Range: Touch

Duration: Instantaneous

Chakra Point Cost: 3 points

You attempt to remove a seal or curse mark from a creature. When you cast this jutsu as an action, make a Fuinjutsu skill check (intelligence modifier + your proficiency bonus). The DC of the check is based on the Rank of the sealing jutsu. For D it is 11, for C it is 13, for B it is 15, for A it is 17, and for S it is 23.

Rapid Release Seal

B-Rank Fuinjutsu

Casting Time: 1 Minute

Range: Touch

Duration: Instantaneous

Chakra Point Cost: 3 points
Sealing Slots: 2 Slots

You store a single object in a storage seal which you can rapidly unseal at a moment’s notice. You can store a single object that weighs no more than 200 lbs in this seal as an action. You can release a stored object as an action.

Storage Seal, Large

B-Rank Fuinjutsu

Casting Time: 1 Minute

Range: Touch

Duration: Instantaneous

Chakra Point Cost: 3 points
Sealing Slots: 2 Slots

This seal can be placed into a scroll or on a portion of a willing creature’s body. It takes 1 minute to seal and unseal an object(s) stored in this sealing jutsu. This seal can hold up to 500 lbs. of material.

Subdue Curse

B-Rank Fuinjutsu

Casting Time: 1 Hour

Range: Touch

Duration: Instantaneous

Chakra Point Cost: 3 points

You attempt to subdue the effects of a curse mark on a creature of your choice. This Seal takes 1 hour to prepare. The target of the seal must be a willing creature. While the creature is willing to keep the curse subdued, the abilities of the curse mark cannot be used. Additionally, the mark does not take up any of the target’s Sealing Slots.

A-Rank

Barrier Method

A-Rank Fuinjutsu

Casting Time: 1 Action

Range: 30 feet

Duration: Concentration, up to 10 Minutes

Chakra Point Cost: 4 points

You slam your hands on the ground and create a protective barrier of chakra. You cast the Wall of Force spell with a range of 30 feet.

Jeopardy Seal

A-Rank Fuinjutsu

Casting Time: 1 Action

Range: Touch

Duration: Instantaneous

Chakra Point Cost: 4 points

You attempt to weaken an enemy creature. As an action, make a melee Fuinjutsu attack roll. If you hit, the target becomes vulnerable to the damage caused by the next attack or ninjutsu that affects it.

Paper Bomb Bombardment

A-Rank Fuinjutsu

Casting Time: 1 Action

Range: Self (100-foot line)

Duration: Instantaneous

Chakra Point Cost: 4 points

You throw a number of paper bombs at your opponents that cause immense damage. As an action, you create a 5 foot wide, 100 foot long line of paper bombs that explode in a furious eruption. All creatures in that area must make a dexterity saving throw. A creature takes 15d6 points of fire damage and is pushed back 20 feet on a failed save, or it takes half as much damage and is not pushed back on a success.

Storage Seal, Immense

B-Rank Fuinjutsu

Casting Time: 1 Minute

Range: Touch

Duration: Instantaneous

Chakra Point Cost: 4 points
Sealing Slots: 3 Slots

This seal can be placed into a scroll or on a portion of a willing creature’s body. It takes 1 minute to seal and unseal an object(s) stored in this sealing jutsu. This seal can hold up to 2000 lbs. of material.

Thunder God Seal

A-Rank Fuinjutsu

Casting Time: Varies

Range: Touch

Duration: Instantaneous

Chakra Point Cost: 4 points

Sealing Slots: 3 Slots

You place a special seal on an object or person. You can use an action to teleport to one of these applied seals, or teleport the creature or object to you using the seal. You can also teleport a creature or object to another active seal using an action, as long as you are making contact with the creature or object in some way. If the target is unwilling, they must make a Charisma saving throw to resist the teleportation. You can apply this jutsu in different ways depending on the amount of time you spend casting the jutsu:

Action. You touch an object or creature and place a temporary seal on them. Once you use the seal to teleport, it vanishes. This type of seal application does not take up Sealing Slots and can target an unwilling creature. If the target of the seal is unwilling, you must make a melee Fuinjutsu attack roll to hit them first.

One hour. You can place a seal on a creature or object by spending 1 hour to place it on the target. This Seal becomes permanent using the Sealing Slots of the target if it is a creature. The seal can be removed from the target by the caster, or through the use of a remove seal jutsu.

You can have a number of active Thunder God seals equal to your intelligence modifier.

Thunder God, Swift Repulse

A-Rank Fuinjutsu

Casting Time: 1 Reaction which you take when you are targeted by a ranged weapon attack or a ninjutsu that targets only you

Range: Self

Duration: Instantaneous

Chakra Point Cost: 4 points

Requirement: You must know the Thunder God Seal jutsu

When you are targeted by a ranged weapon attack, or a ninjutsu that targets only you, you can use your reaction to teleport the attack or jutsu to one of your active Thunder God seals. This may cause the attack to be redirected at a different target depending on the positioning of the seal (determined by the DM).

Thunder God, Swift Strikes

A-Rank Fuinjutsu

Casting Time: Special

Range: Self

Duration: Instantaneous

Chakra Point Cost: 2 points

Requirement: You must know the Thunder God Seal jutsu

If you use your action to teleport to a creature bearing your Thunder God seal, you can then attack the creature as if you had taken the attack action. Your first attack made in this way has an advantage.

S-Rank

Reaper Death Seal

S-Rank Fuinjutsu

Casting Time: 1 Action

Range: 5 feet

Duration: Instantaneous

Chakra Point Cost: 5 points
Requirement: This jutsu must be taught

Using this forbidden sealing technique, you harness the entity known by many names, but Death is one known by most. You cast this jutsu as an action. You must be within 5 feet of the target you are casting the jutsu on. As you do, the Reaper appears ominously behind you, and is visible only to you and the target of this jutsu. The Reaper seals the target’s soul within you or another creature within 5 feet of you. After the process is done, the target dies, and the Reaper consumes your soul as payment for casting the jutsu, which kills you. Both the target’s and your soul are trapped, meaning you cannot be brought back to life until unsealed (in the case of the target) or until the Reaper releases you (in your case).

Storage Seal, Unlimited

S-Rank Fuinjutsu

Casting Time: 1 Minute

Range: Touch

Duration: Instantaneous

Chakra Point Cost: 5 points
Sealing Slots: 6 Slots

This seal can be placed into a scroll or on a portion of a willing creature’s body. It takes 1 minute to seal and unseal an object(s) stored in this sealing jutsu. This seal can hold an unlimited amount of material.

Thunder God, Mass Transportation

S-Rank Fuinjutsu

Casting Time: 1 Action

Range: Touch

Duration: Instantaneous

Chakra Point Cost: (see description)

Requirement: You must know the Thunder God Seal jutsu

You teleport yourself and others in an instant to a Thunder God seal you have placed. You and any willing creature that you have direct contact with when you cast this jutsu is teleported to one of your Thunder God seals. When you cast this jutsu, you must spend a number of chakra points equal to the number of creatures being affected by the jutsu.

Note: The DM may permit this jutsu to be used on a creature that has a direct connection to the user's chakra system rather than through touch. This requires a fairly direct connection however, and the GM will decide if it is possible based on the connection.

Thunder God, Swift Avoidance

S-Rank Fuinjutsu

Casting Time: 1 Reaction which you take when you take damage from any source except for psychic damage

Range: Self

Duration: Instantaneous

Chakra Point Cost: 5 points

Requirement: You must know the Thunder God Seal jutsu

In reaction to danger, you teleport to one of your Thunder God Seals. When you are about to take damage from any source other than a source causing psychic damage, you can use your reaction to teleport to one of your existing Thunder God Seals. You avoid all damage and negative effects of the jutsu or attack if the seal you teleport to would not be affected by the triggering damage.

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