Rod of the Summoner
Rod, Uncommon (requires attunement by a Spellcaster)
This copper rod has an emerald jewel set on each end. The jewels glow with green, ethereal light when the rod's power manifests.
You get a +1 bonus to your Spell attack rolls while you are attuned to this Rod. You can Evoke this Rod when you cast a conjuration spell of 1st level or higher that summons a creature. You can Evoke the Rod twice, and you regain all uses after you complete a long rest.
Evoke. When this wand is evoked, the creature you summon has its hit point maximum increased by 10, and the first attack roll or saving throw it makes is made with advantage.
Legal
Rod of the Summoner is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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