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Puppet Master
A shinobi stands opposed against two foes. The enemies have her cornered, and they move in to strike. Before they do, the shinobi waves their hand, summoning a large mannequin-like figure. With a flick of her wrist, the shinobi causes the mannequin to sprout blades across its body. The enemies are swiftly decimated, leaving unrecognizable piles of dripping meat where they once stood.
Puppetry
When you select this specialization at 3rd level, you learn how to stretch your chakra out from your fingertips to manipulate objects. The most effective way to use this ability in combat is to control a puppet. This puppet is equipped with powerful ninja tools, and if wielded properly, a puppet can fill any combative role you may need. You gain access to the Puppetry jutsu list (intelligence being the associated ability modifier). You also have a Basic Puppet. You can acquire additional puppets on your travels, but you can only control one at a time.
Whenever you gain a level in the Ninja class, your Basic Puppet’s Hit Die increases by 1, and its hit points increase accordingly.
Your Basic Puppet gains a bonus to its armor class and damage rolls equal to your proficiency bonus.
You command your puppet on your turn in combat as a bonus action. Your puppet can use its movement, a bonus action, and an action when you command it in this way. You can use your reaction to use the puppet’s reaction. Your puppet can be no more than 60 feet away from you at any one time. Your puppet can sustain damage during a fight. If it is damaged, you can spend the period of a short rest repairing it to restore 3d6 of its hit points. If the puppet is reduced to 0 hit points, it is rendered useless. You can attempt to make a quick repair to your puppet while in combat. As an action, you can make a DC 12 intelligence check. If you succeed, the puppet returns to 1 hit point. If you fail the check, you must spend the period of a short rest to restore it to functionality. Doing this brings it to 1 hit point. If you use a jutsu that is capable of restoring its hit points, you forgo the ability check and short rest.
If you are paralyzed, unconscious or incapacitated, you are unable to control your puppet. While you are not controlling your puppet it becomes inert. Generally, ninja will carry their puppet with them in a concealed manner as to not alert potential opponents to their specialty. When a puppet master has two or more puppets, they tend to store them in storage seals for easier travel.
Puppet Modifications
Additionally at 3rd level, you learn how to modify your Basic Puppet to fit your specifications. You can select three modifications from the modification section of Puppetry Jutsu to add to your puppet. You can add an additional modification at 6th, 10th, 15th, and 20th, and whenever you gain a level in this class, you can replace any of your known modifications with another.
Body Modifications
Starting at 6th level, you have learned how to integrate puppetry into your own body. You have replaced one of your limbs with puppetry. The limb functions as normal and chakra can flow through it. You select one of the puppet modifications available at your level (it must be a modification that can function as one of your limbs). The modification is integrated into your limb. You can use that modification as if it were your puppet’s modification. You can replace the modification with another whenever you gain a level in this class. You gain an additional limb modification in this way at 11th level, and another one at 17th level.
Improved Control
Beginning at 11th level, your control over your puppet greatly improves. Your puppet can now be up to 120 feet away from you, you can use your own action to use one of the puppet’s actions, and your puppet can use its reaction without you using your own.
Duel Puppetry
At 17th level, your control over puppets has been heightened. You can now control 2 puppets at once, one with each hand, using your bonus action as normal to command them both. If you choose to use your action to command your puppet from the Improved Control feature, you can do so with only one of the puppets.
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