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Genjutsu Specialization
An enemy strikes a killing blow against the ninja they are fighting. They chuckle to themselves as they begin to clean the blood off of their blade. They have no idea that they are fast asleep, trapped within a dream of their foe’s making. Ninja who wish to deceive their opponents with illusions tend to choose the Genjutsu Specialization. Genjutsu can be used for any number of abilities, but the most common is the creation of illusions. Strong Genjutsu can be used to read thoughts or even change memories. Masters of Genjutsu can trap their opponents in false battlefields, or they can physically damage their opponents with illusions.
Illusory Shift
When you choose this specialization at 3rd level, you gain the ability to use a Genjutsu in reaction to an attack. When an enemy makes a melee attack against you, you can use your reaction to cast a genjutsu of C-Rank or lower that has the casting time of 1 action or bonus action on the attacking creature. A Genjutsu cast in this way takes effect before the melee attack hits or misses. You can use this ability a number of times equal to your intelligence modifier (minimum of 1), and you regain all uses when you finish a long rest.
At 11th level, you regain all uses of your Illusory Shift feature when you finish a short or long rest.
Malleable Genjutsu
Starting at 6th level, when you cast a genjutsu that has a duration of 1 minute or longer, you can use your action to change the nature of that illusion (using the jutsu’s normal parameters for the illusion), provided that you can see the genjutsu.
Reversal
Beginning at 11th level, you learn how to turn the mind-affecting jutsu of your enemies against them. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a Wisdom saving throw against your Genjutsu save DC or be charmed by you for 1 minute or until the creature takes any damage.
Genjutsu Mastery
At 17th level, your skills with Genjutsu become nearly limitless. Whenever you cast a Genjutsu, you can choose to spend 3 additional chakra points to make your target suffer disadvantage on its saving throw. Additionally, whenever you cast a Genjutsu that targets only one creature, you can instead choose to have it affect a number of creatures equal to your intelligence modifier.
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