Genjutsu
Allowing ninja to alter their foes perceptions, masters of Genjutsu can trap their enemies within their own minds. Genjutsu uses your intelligence for the purposes of determining the Jutsu attack rolls and Jutsu Save DC.
D-Rank
Attraction
D-Rank Genjutsu
Casting Time: 1 Action
Range: 30 feet
Duration: 1 hour
Chakra Point Cost: 1 point
You alter a person’s perception of you. You cast the Charm Person spell at 1st level.
Distraction
D-Rank Genjutsu
Casting Time: 1 Reaction which you take when a creature makes an attack against another creature within range
Range: 30 feet
Duration: Instantaneous
Chakra Point Cost: 0 points
You create a minor illusory obstruction that distracts an attacking creature. When you see a creature that makes an attack against a creature other than you within range, you can cast this jutsu as a reaction. The attacking creature suffers disadvantage on the attack roll.
You cannot cast this jutsu if you have no chakra points remaining.
Transformation
D-Rank Genjutsu
Casting Time: 1 Action
Range: Self
Duration: 1 hour
Chakra Point Cost: 1 point
You alter your physical appearance to a limited degree. You cast the Disguise Self spell at 1st level.
Sudden Hallucination
D-Rank Genjutsu
Casting Time: 1 Action
Range: 15 feet
Duration: Instantaneous
Chakra Point Cost: 0 points
You attempt to twist the mind of a creature causing them to strike out at another creature. When you cast this jutsu, the target creature must make a wisdom saving throw. If they fail, they must use their reaction to make a melee attack against a creature of your choice within their melee range. If they consider that creature an ally, they make the attack roll at disadvantage.
A creature immune to the charmed condition is immune to this jutsu.
You cannot cast this jutsu if you have no chakra points remaining.
C-Rank
Brain Flash
C-Rank Genjutsu
Casting Time: 1 Action
Range: 30 feet
Duration: Instantaneous
Chakra Point Cost: 1 point
You briefly overwhelm a creature's mind causing them to falter. When you cast this jutsu, target a creature within range. If the target has an intelligence of 6 or lower, the jutsu fails. The target must make an intelligence saving throw. If it fails, it becomes stunned until the end of the turn.
Faux Resolve
C-Rank Genjutsu
Casting Time: 1 Action
Range: 60 feet
Duration: 1 Minute
Chakra Point Cost: 1 point
You instill a creature with confidence. For the duration of the jutsu, the target of this jutsu gains immunity to the frightened condition.
Freeze
C-Rank Genjutsu
Casting Time: 1 Action
Range: 60 feet
Duration: Concentration, up to 1 Minute
Chakra Point Cost: 2 points
You cause a creature's muscles to seize, forcing them to remain still. You cast the Hold Person spell at 2nd level.
Manipulation
C-Rank Genjutsu
Casting Time: 1 Action
Range: 60 feet
Duration: Concentration, up to 1 Minute
Chakra Point Cost: 2 points
You create a false image and sensation that only a single creature can see. You cast the Phantasmal Force spell at 2nd level.
Spending More Chakra. You can spend additional Chakra points to strengthen this jutsu. For every two points you spend past the original cost, you can target an additional creature with this jutsu. Both creatures must experience the same illusion. You can spend a maximum of 8 chakra points on this jutsu.
Memory Reveal
C-Rank Genjutsu
Casting Time: 1 Action
Range: Self
Duration: Concentration, up to 1 Minute
Chakra Point Cost: 2 points
You infiltrate the mind of a creature. You cast the Detect Thoughts spell at 2nd level.
Mist
C-Rank Genjutsu
Casting Time: 1 Action
Range: Self (20-foot radius)
Duration: Concentration, up to 1 Hour
Chakra Point Cost: 2 points
You cover an area in a dense fog. You cast the Fog Cloud spell at 1st level, but it cannot be dispersed by strong winds. It is centered on yourself when you first cast it, but it does not move with you.
Spending More Chakra. You can spend additional Chakra points to cast the spell at a higher level. For each point you spend past the original cost, you increase the level of the spell. You can spend a maximum of 9 chakra points on this jutsu.
Pierce the Mind
C-Rank Genjutsu
Casting Time: 1 Action
Range: 60 feet
Duration: Instantaneous
Chakra Point Cost: 1 point
You assault a creature's mind, tearing at their psyche. A creature of your choice within range must make a wisdom saving throw. On a failed save, a creature takes 2d10 points of psychic damage and their movement speed is reduced by 15 feet.
Spending More Chakra. You can spend additional Chakra points to cast the spell at a higher level. For each point you spend past the original cost, the damage of the jutsu increases by 1d10. You can spend a maximum of 9 chakra points on this jutsu.
Sleep
C-Rank Genjutsu
Casting Time: 1 Action
Range: 90 feet
Duration: 1 Minute
Chakra Point Cost: 1 point
You attempt to put one or more creatures to sleep. You cast the Sleep spell at 1st level.
Spending More Chakra. You can spend additional Chakra points to cast the spell at a higher level. For each point you spend past the original cost, you increase the level of the spell. You can spend a maximum of 9 chakra points on this jutsu.
Project Image
C-Rank Genjutsu
Casting Time: 1 Action
Range: 60 feet
Duration: Concentration, up to 10 Minutes
Chakra Point Cost: 1 point
You create an illusory image. You cast the Silent Image spell at 1st level.
Void
C-Rank Genjutsu
Casting Time: 1 Action
Range: 30 feet
Duration: Instantaneous
Chakra Point Cost: 2 points
A sleeping creature is forced into a deeper slumber when this jutsu is used. You target a sleeping creature with this technique. That creature remains asleep unless it takes damage or is shaken awake by a creature using its action.
B-Rank
Alter Memory
B-Rank Genjutsu
Casting Time: 1 Action
Range: 30 feet
Duration: Concentration, up to 1 Minute
Chakra Point Cost: 3 points
You can change the memories of a creature you target with this jutsu. You cast the Modify Memory spell at 5th level.
Spending More Chakra. You can spend additional Chakra points to cast the spell at a higher level. For each point you spend past the original cost, you increase the level of the spell. You can spend a maximum of 7 chakra points on this jutsu.
Change Appearance
B-Rank Genjutsu
Casting Time: 1 Action
Range: 30 feet
Duration: 8 Hours
Chakra Point Cost: 3 points
You alter the appearance of yourself and a handful of other creatures. You cast the Seeming spell at 5th level.
Enthralling Presence
B-Rank Genjutsu
Casting Time: 1 Action
Range: 30 feet
Duration: 1 Hour
Chakra Point Cost: 3 points
You warp the mind of a creature to appear more friendly to that creature. You cast the Charm Monster spell at 4th level.
Greater Manipulation
B-Rank Genjutsu
Casting Time: 1 Action
Range: 60 feet
Duration: Concentration, up to 1 Minute
Chakra Point Cost: 3 points
You gain immediate but temporary control over a person. You cast the Dominate Person spell at 5th level.
Memory Theft
B-Rank Genjutsu
Casting Time: 1 Reaction which you take when a creature within range is reduced to 0 hit points.
Range: 30 feet
Duration: 1 Hour
Chakra Point Cost: 3 points
You steal the memories of a creature just as they fall in battle. You cast this jutsu as a reaction when a creature you can see within range is reduced to 0 hit points. You gain proficiency in one skill or saving throw the target has proficiency in. You maintain this proficiency for the duration of the jutsu, or until the target regains its proficiency.
The target creature loses proficiency in the skill or saving throw until this jutsu ends, or until the target is affected by a jutsu or feature that can restore a decrease to a target's ability scores.
Mirror Mirage
B-Rank Genjutsu
Casting Time: 1 Action
Range: Self
Duration: Concentration, up to 1 Hour
Chakra Point Cost: 3 points
You turn yourself invisible while creating an illusory duplicate. You cast the Mislead spell at 5th level.
Phantom Resemblance
B-Rank Genjutsu
Casting Time: 1 Action
Range: 120 feet
Duration: Concentration, up to 10 Minutes
Chakra Point Cost: 3 points
You create a rather complex illusory image. You cast the Major Image spell at 3rd level.
Spending More Chakra. You can spend additional Chakra points to cast the spell at a higher level. For each point you spend past the original cost, you increase the level of the spell. You can spend a maximum of 9 chakra points on this jutsu.
Scarring of the Mind
B-Rank Genjutsu
Casting Time: 1 Action
Range: 120 feet
Duration: Concentration, up to 1 Minute
Chakra Point Cost: 3 points
You call on a creature's worst fears and cause them mental strain. You cast the Phantasmal Killer spell at 4th level.
Spending More Chakra. You can spend additional Chakra points to cast the spell at a higher level. For each point you spend past the original cost, you increase the level of the spell. You can spend a maximum of 8 chakra points on this jutsu.
A-Rank
Field of Nightmares
A-Rank Genjutsu
Casting Time: 1 Action
Range: 120 feet (20-foot radius)
Duration: Concentration, up to 1 Minute
Chakra Point Cost: 4 points
You turn a point on the ground within range into a nightmarish landscape in a 20-foot radius. The area becomes difficult terrain for creatures that are not immune to frightened condition. Creatures that start their turn in the area or enter the area for the first time on a turn must make a wisdom saving throw or take 7d6 psychic damage and have their movement speed reduced to 0 until the start of their next turn. A creature that succeeds on their saving throw takes half damage and their movement speed is not reduced. Creatures immune to the frightened condition are immune to this jutsu.
Mass Freeze
A-Rank Genjutsu
Casting Time: 1 Action
Range: Self (60-foot cone)
Duration: Concentration, up to 1 Minute
Chakra Point Cost: 4 points
A number of your foes freeze in place trapped within their own minds. When you cast this jutsu, up to six creatures of your choice within a 60-foot cone originating from you must make wisdom saving throws. A creature that fails its saving throw becomes paralyzed for the duration of the jutsu. It can repeat its save at the end of each of its turns to end the effect early.
Spending More Chakra. You can spend additional Chakra points to cast the spell at a higher level. For each point you spend past the original cost, you can target up to two more creatures within the area of the jutsu. You can spend a maximum of 8 chakra points on this jutsu.
Visual Sickening
A-Rank Genjutsu
Casting Time: 1 Action
Range: Self
Duration: Concentration, up to 1 Minute
Chakra Point Cost: 4 points
Using your Genjutsu, you can force a creature to experience blindness, panic, or an illness. You cast the Eyebite spell at 6th level.
Warped Dance
A-Rank Genjutsu
Casting Time: 1 Action
Range: 30 feet
Duration: Concentration, up to 1 Minute
Chakra Point Cost: 4 points
You force a creature to dance uncontrollably. You cast the Irresistible Dance spell at 6th level.
S-Rank
Brain Dead
S-Rank Genjutsu
Casting Time: 1 Action
Range: 150 feet
Duration: Instantaneous
Chakra Point Cost: 5 points
You thrash an opponent's mind with your Genjutsu, reducing their overall mental ability. You cast the Feeblemind spell at 8th level. For the purposes of this jutsu, jutsu are considered spells when determining the limits of Feeblemind.
Complete Manipulation
S-Rank Genjutsu
Casting Time: 1 Action
Range: 60 feet
Duration: Concentration, up to 1 Hour
Chakra Point Cost: 5 points
You attempt to gain complete control over any creature. You cast the Dominate Monster spell at 8th level.
Spending More Chakra. You can spend additional Chakra points to cast the spell at a higher level. For each point you spend past the original cost, you increase the level of the spell. You can spend a maximum of 6 chakra points on this jutsu.
Sensory Deprivation
S-Rank Genjutsu
Casting Time: 1 Action
Range: 60 feet
Duration: 1 Hour
Chakra Point Cost: 8 points
A creature you target loses access to all its senses. Target one creature within range. That creature must make an intelligence saving throw. On a failed save, the creature becomes blinded, deafened, and incapacitated. Its speed becomes 0, and it loses its sense of touch.
When the creature takes damage, it can remake its saving throw, and if it succeeds the jutsu ends. If the creature takes thunder damage, it makes its saving throw with advantage.
Legal
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