Explosion Style Jutsu
(requires Earth and Lightning natures)
(Some of these techniques require the use of clay as detailed in the description)
By using explosive clay infused with chakra, ninja that have access to this bloodline trait are incredibly dangerous. Ninjutsu techniques use your wisdom for the purposes of determining the Jutsu attack rolls and Jutsu Save DC.
D-Rank
Detonation Burst
D-Rank Ninjutsu
Casting Time: 1 Action
Range: Self (15-foot cone)
Duration: Instantaneous
Chakra Point Cost: 0 points
Requirement: Clay
You throw a wild spread of detonation clay that bursts and sends your targets reeling. Creatures in a 15-foot cone emanating from you must make a constitution saving throw. On a failed save, a creature takes 1d8 points of thunder damage and is pushed back 10 feet.
You cannot cast this jutsu if you have no chakra points remaining.
C-Rank
C1 Detonation Clay
C-Rank Ninjutsu
Casting Time: 1 Action
Range: 120 feet
Duration: Instantaneous
Chakra Point Cost: 1 point
Requirement: Clay
You release a condensed, chakra infused clay form at a target in range. Make a ranged ninjutsu attack roll. If you hit, the target takes 2d10 fire damage. This does double damage to objects and structures.
Spending More Chakra. You can spend additional chakra points to enhance the power of this jutsu. For each point you spend past the original cost, the damage increases by 1d10. You can spend a maximum of 8 Chakra points with this jutsu.
Detonation Palm
C-Rank Ninjutsu
Casting Time: 1 Action
Range: Touch
Duration: Instantaneous
Chakra Point Cost: 1 point
You create an explosive burst from your hand shattering those you touch. When you cast this jutsu, make a melee ninjutsu attack roll at a target within range. If you hit, the target takes 1d12 thunder damage and is knocked prone.
Spending More Chakra. You can spend additional chakra points to enhance the power of this jutsu. For each point you spend past the original cost, you deal an additional 1d12 damage. You can spend a maximum of 9 Chakra points with this jutsu.
Explosive Landmines
C-Rank Ninjutsu
Casting Time: 1 Action
Range: 5 feet
Duration: 8 hours
Chakra Point Cost: 2 points
Requirement: Clay
You create a number of clay bombs which can be placed underground where they explode when pressure is applied. You create 3 spheres of clay. The spheres can be buried underground. After they are buried, when a creature other than you steps onto the space where a landmine has been placed, it explodes in a 10-foot radius sphere. Creatures in that area must make a dexterity saving throw. On a failed save, the creature takes 4d8 fire damage.
Spending More Chakra. You can spend additional chakra points to enhance the power of this jutsu. For each point you spend past the original cost, you create one additional mine. You can spend a maximum of 10 Chakra points with this jutsu.
B-Rank
C1 Dolls
B-Rank Ninjutsu
Casting Time: 1 Action
Range: 30 feet
Duration: 1 minute
Chakra Point Cost: 3 points
Requirement: Clay
You form a number of humanoid shapes with your clay and manipulate them to attack or defend you. When you cast this jutsu, you create three clay dolls within range. You can command the dolls using a bonus action on your turn to move and explode. A doll can move up to 30 feet to a point you can see, where it then explodes. A doll explodes in a 10-foot radius, and creatures in that area must make dexterity saving throws. A creature takes 3d8 fire damage and 3d8 thunder on a failed save or half as much on a successful one.
Spending More Chakra. You can spend additional chakra points to enhance the power of this jutsu. For each point you spend past the original cost, you create an additional doll. You can spend a maximum of 12 Chakra points with this jutsu.
C1 Swarm
B-Rank Ninjutsu
Casting Time: 1 Action
Range: 120 feet
Duration: Instantaneous
Chakra Point Cost: 3 points
Requirement: Clay
You send a volley of shaped explosive clay at your foes. You create 6 clay shapes and hurl them at creatures within range. Make a ranged ninjutsu attack roll for each shape. If you hit, you deal 2d8 points fire damage.
Spending More Chakra. You can spend additional chakra points to enhance the power of this jutsu. For each point you spend past the original cost, you form an additional clay shape. You can spend a maximum of 6 Chakra points with this jutsu.
A-Rank
C2 Dragon
A-Rank Ninjutsu
Casting Time: 1 Action
Range: 30 feet
Duration: Concentration, up to 1 Hour
Chakra Point Cost: 4 points
Requirement: Clay
You create a large dragon made out of clay. You create a C2 Dragon. You can command the dragon on your turn (no action required). The dragon acts on your turn in initiative, but after you complete your actions. You can choose to detonate the dragon on your turn as an action. When you do so, the jutsu ends and the dragon’s Detonating Body feature triggers.
Suicide Bomb Clone
A-Rank Ninjutsu
Casting Time: 1 Action
Range: 5 feet
Duration: 1 minute
Chakra Point Cost: 3 points
Requirement: Clay
You create a clone of yourself out of your explosive clay. The clone shares your statistics, but it has 35 hit points. The clone is vulnerable to lightning damage. The clone acts on your turn in initiative, but immediately after you take your actions. The clone cannot use jutsu or chakra points, but it can use an action on its turn to detonate itself. It explodes in a 30-foot radius sphere. Creatures in that area must make a dexterity saving throw. On a failed save, a creature takes 5d10 fire damage. This jutsu deals double damage to objects and structures.
The clones detonate automatically if they are reduced to 0 hit points, or you can use a bonus action on your turn to detonate any number of active clones.
Spending More Chakra. You can spend additional chakra points to enhance the power of this jutsu. For each point you spend past the original cost, you create one additional clone. You can spend a maximum of 6 Chakra points with this Jutsu.
S-Rank
C3 Detonating Clay
S-Rank Ninjutsu
Casting Time: 1 Action
Range: 150 feet
Duration: Instantaneous
Chakra Point Cost: 5 points
Requirement: Clay
You form a dense sphere of clay that explodes in an enormous eruption. Target a point within range. The clay detonates in a 60-foot radius sphere. Creatures in that area must make a dexterity saving throw. A creature takes 10d8 fire damage and 10d8 thunder damage on a failed save, or half as much on a successful save. Structures in the area of this jutsu take double damage.
C4 Micro-Explosives
S-Rank Ninjutsu
Casting Time: 1 Action
Range: 120 feet
Duration: Concentration, up to 1 hour
Chakra Point Cost: 10 points
Requirement: Clay
You create an enormous detonation that spreads microscopic clay debris throughout the area. Target a point within range. All creatures in that area that have blood and require air to breathe are affected by this jutsu. While this jutsu is active, you can use an action to cause all creatures affected by this Jutsu to explode violently. If the target has less than 50 hit points, they instantly die leaving no organic remains. If the target has more than 50 hit points, they take 5d10 thunder damage and 5d10 fire damage. This jutsu ignores resistance and immunity to the damage caused by this jutsu.
Legal
Disclaimer: Naruto and Boruto and all other affiliated properties are all owned by Masashi Kishimoto, Shueisha, Viz Media, Shonen Jump and all affiliated partners.
This work contains material that is copyright Masashi Kishimoto other authors. Such material is used with the intent of fan works and will not be distributed for profit
Naruto5e is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Contacts
rollthemtomes@gmail.com