The Eight Gates

The Eight Gates is a forbidden Taijutsu technique, but one that is incredibly powerful. By suppressing the brain’s natural limiters with chakra, a master of The Eight Gates becomes the ultimate Taijutsu user at the price of their own body. In order to progress the gates you have active, the previous gate must first be active. The duration of your active gates resets whenever you activate the following gate. Eight Gate techniques utilize your strength modifier for the attack modifier and Save DCs for their techniques.

C-Rank

First Gate: Gate of Opening

C-Rank Taijutsu

Casting Time: 1 Bonus Action

Range: Self

Duration: 1 Minute

Chakra Point Cost: 1 point

The Gate of Opening removes the brain’s restrictions on muscle usage, allowing the user to use 100% of their Strength. As a bonus action, you open the 1st gate. For the next minute, your melee attacks deal an additional 5 points of damage.

Second Gate: Gate of Rest

C-Rank Taijutsu

Casting Time: 1 Action

Range: Self

Duration: 1 Minute

Chakra Point Cost: 2 points

The Gate of Rest increases the body’s physical strength as it energizes the user. As an action, you open the 2nd gate after the 1st gate has been opened. For the next minute, you regenerate 5 hit points at the start of your turn. This healing is active even if you fall unconscious.

B-Rank

Third Gate: Gate of Life

B-Rank Taijutsu

Casting Time: 1 Bonus Action

Range: Self

Duration: 1 Minute

Chakra Point Cost: 3 points

The user’s strength and speed increases dramatically. Your blood flow increases, turning your skin red. As a bonus action, you open the 3rd gate after the 2nd gate has been opened. For the next minute, you gain the following benefits:

  • +30 foot movement speed

  • +1 AC

  • Advantage on strength saving throws and strength ability checks

  • You can take one additional action on your turn which you can use to take the attack action (one attack only), dash, or disengage. The attack action can be used to cast a Taijutsu.

When the 3rd gate closes, you suffer one level of exhaustion.

Fourth Gate: Gate of Pain

B-Rank Taijutsu

Casting Time: 1 Action

Range: Self

Duration: 1 Minute

Chakra Point Cost: 3 points

The Gate of Pain enhances the user's damage while tearing away at their muscles. As an action, you open the 4th gate after the 3rd gate has been opened. For the next minute, your melee attacks deal an additional 1d8 bludgeoning damage. Additionally, once per turn, you can choose to deal an additional 6d8 bludgeoning damage when you successfully hit with a melee weapon attack. When you choose to do so, the target of the attack must make a strength saving throw. On a failed save, a creature is knocked prone.
After the 4th gate closes, you gain an additional level of exhaustion.

Fifth Gate: Gate of Closing

B-Rank Taijutsu

Casting Time: 1 Bonus Action

Range: Self

Duration: 1 Minute

Chakra Point Cost: 4 points

The Gate of Closing increases the user’s defensive capability by reinforcing strength and speed even further. As a bonus action, you open the 5th gate after the 4th gate has been opened. For the next minute, you gain resistance to bludgeoning, piercing, and slashing damage and your armor class is increased by 2.

After the 5th gate closes, you gain an additional level of exhaustion.

A-Rank

Sixth Gate: Gate of Joy

A-Rank Taijutsu

Casting Time: 1 Action

Range: Self

Duration: 1 Minute

Chakra Point Cost: 4 points

The Gate of Joy physically empowers the user to a point where their chakra constantly pulses outward from their body. As an action, you activate the 6th gate after the 5th gate has been opened. For the next minute, pure chakra energy radiates from you in a 15-foot radius. Any creature in that radius moves at half their normal movement speed. In addition to this, whenever a creature starts its turn in this area or it enters this space, it must make a strength saving throw. A creature takes 3d12 force damage or half as much on a successful save.

After the 6th gate closes, you gain an additional level of exhaustion.

Seventh Gate: Gate of Shock

A-Rank Taijutsu

Casting Time: 1 Bonus Action

Range: Self

Duration: 1 Minute

Chakra Point Cost: 5 points

The Gate of Shock causes the user to sweat chakra out of their body, giving them a green and blue glow. As an action, you spend 5 chakra points to activate the 7th gate after the 6th gate has been opened. For the next minute, you gain the following benefits:

  • Your martial arts attacks deal an additional 3d6 fire damage.

  • Your martial arts attacks have a reach of 15 feet.

  • You can use your bonus action to dash or disengage.

After the 7th gate closes, you suffer an additional level of exhaustion.

S-Rank

Eighth Gate: Gate of Death

S-Rank Taijutsu

Casting Time: 1 Action

Range: Self

Duration: 1 Minute

Chakra Point Cost: 5 points

The Gate of Death is the ultimate Taijutsu technique. By empowering the other gates, the Gate of Death allows the user to gain strength that allows them to become nearly infinitely powerful. As an action, you activate the 8th gate after the 7th gate has been opened. For the next minute, you gain the following benefits:

  • Your base movement speed becomes 400 feet.

  • You have a horizontal leap of 50 feet and a vertical leap of 25 feet.

  • You become immune to fire damage.

  • Your Taijutsu save DC increases by 3

  • You can use your action to deal a massive blow. Spend 6 chakra points to force an opponent you touch to make a Constitution saving throw. On a failure, the creature immediately drops to 0 hit points. On a success, the creature takes 15d10 force damage.

After the 8th gate closes, you suffer an additional level of exhaustion, which results in a total of 6 levels, which results in your death.



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