Anbu

Prerequisite: You must be assigned to the role of Anbu from a Hidden Village in order take levels in this class 

Hit Dice: 1d8

1st level: 

Hidden Strikes. Starting at 1st level, in specific conditions, your strikes are made even more lethal. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an Attack if you have advantage on the Attack roll. The Attack must use a Finesse or a ranged weapon.

You don't need advantage on the Attack roll if another enemy of the target is within 5 feet of it, that ally isn't Incapacitated, and you don't have disadvantage on the Attack roll.

The additional damage increases as you gain levels in this class. At 3rd level, the damage increases to 5d6, and at 5th level, the damage increases to 8d6. 

Additional Proficiencies. Starting at 1st level,  you gain proficiency with the poisoners kit and the disguise kit.  

2nd Level:

Hidden Hands. At 2nd level, you can conceal your hand movements when making signs to complete jutsu. When you cast a jutsu that requires verbal and somatic components, you can choose to hide your hand movements and cast it silently, effectively allowing you to cast a jutsu without using verbal or somatic components. You still need to have access to your hands to use this ability, so if you are bound, you would be unable to weave the proper signs. You can use this ability a number of times equal to 1 + your intelligence modifier (minimum of 1), and you regain all uses of the feature when you finish a short or long rest. 

You also gain proficiency in the sleight of hand skill. If you already have proficiency in sleight of hand when you get this ability, your proficiency bonus is then doubled in that skill. 

3rd Level:

Detection. At 3rd level, your natural senses become extremely honed. Whenever you make a wisdom (insight) or an intelligence (investigation) check to determine if someone is under a genjutsu, you add your proficiency bonus to the roll. If you have proficiency in either skill, you double your proficiency for such checks. 

Additionally, you can release those in a genjutsu without expending chakra. As an action on your turn, you touch a creature trapped in a genjutsu, immediately freeing them.  

Quiet Movements. At 3rd level, you have an easier time finding places to hide. You can take the hide action as a bonus action. Additionally, you can hide behind creatures that are equal or greater than your size. 

When you roll initiative, you can use your reaction to move up to half your overall movement speed without provoking attacks of opportunity. If you end your movement in a space where you can hide, you can immediately attempt to hide, requiring no action.

4th Level:

Ability Score Improvement. When you reach 4th Level, you can increase one ability score of your choice by 2, or you can increase two Ability Scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Gentle Application. Starting at 4th level, you can apply a poison to your weapon at the start of your turn without the use of an action.  

5th Level:

Circumvention of the Mind. At 5th level, your abilities to avoid genjutsu become uncanny. You gain advantage on saving throws you make to resist genjutsu. Additionally, you begin to notice subtle aspects of genjutsu that you get trapped in. If you are caught in a genjutsu, you can make an additional saving throw at the end of your turn to break free, no matter what the description of the genjutsu says.

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